Orpheus
Valar Morgulis
Continuation of: http://hfboards.mandatory.com/showthread.php?t=1483479
And here we are at another Final Fantasy XIV thread.
There are plenty of people on different servers, but I've been trying to gather up people into TMNQ on Excalibur if you want to join us.
The server issues seem fixed for the most part, they are just trying to distribute the population right now
Repost of my original post:
And here we are at another Final Fantasy XIV thread.
There are plenty of people on different servers, but I've been trying to gather up people into TMNQ on Excalibur if you want to join us.
The server issues seem fixed for the most part, they are just trying to distribute the population right now
Repost of my original post:
General Information:
Server: Excalibur
Free Company (Guild): TMNQ - Composed of HF members, friends and old FFXI playing friends of mine, focus on mostly PVE content but we plan to do everything
Person to Contact: Melian Doriath (to contact in game me, just type "/t Melian Doriath Invite me!" without the quotes Do not forget to add me to your friends list!)
Races (All races come in two types, different appearance and starting stats - the stats make very little difference but some people like to min/max):
Midlander: 21 STR/19 DEX/ 20 VIT/21 INT/18 MND/21 Piety
Highlander: 23 STR/20 DEX/ 22 VIT/18 INT/20 MND/17 Piety
Seekers of the Sun: 21 STR/22 DEX/ 20 VIT/18 INT/19 MND/20 Piety
Keepers of the Moon: 18 STR/21 DEX/ 17 VIT/19 INT/23 MND/22 Piety
Wildwood: 19 STR/23 DEX/ 18 VIT/22 INT/17 MND/21 Piety
Duskwight: 20 STR/20 DEX/ 19 VIT/23 INT/20 MND/18 Piety
Sea Wolves: 22 STR/18 DEX/ 23 VIT/17 INT/21 MND/19 Piety
Hellsguard: 20 STR/17 DEX/ 21 VIT/20 INT/22 MND/20 Piety
Plainsfolk: 18 STR/22 DEX/ 18 VIT/21 INT/20 MND/21 Piety
Dunesfolk: 17 STR/20 DEX/ 17 VIT/21 INT/22 MND/23 Piety
What do Stats do?
Strength: Melee Attack Power as well as Dodge/Parry mitigation rate
Dexterity: Ranged Attack Power as well as Dodge/Parry frequency rate
Vitality: Maximum HP
Intelligence: Attack Magic Potency
Mind: Healing Magic Potency
Piety: Maximum MP
Fire/Ice/Wind/Water/Earth/Lightning: Elemental resistances
Accuracy: Physical and Magical hit rate
Critical Hit Rate: Probably of an attack doing critical damage
Determination: Increases attack damage and healing spell potency
Skill Speed: Reduces recast of melee weaponskills
Spell Speed: Reduces recast of spells
Magic/Piercing/Slash/Blunt Defense: Reduces damage taken from that form of damage
Morale: Reduces damage from other players attacks
What can I play as?
This section might be a little more robust!
Disciples of War: Class -> Job it turns into at level 30 - Party Role
Gladiator -> Paladin - Tank
Marauder -> Warrior - Tank
Pugilist -> Monk - Melee Damage Dealer
Lancer -> Dragoon - Melee Damage Dealer
Archer -> Bard - Ranged Damage Dealer + Support
Disciples of Magic: Class -> Job it turns into at level 30 - Party Role
Conjuror -> White Mage - Healer
Thaumaturge -> Black Mage - Magic Damage Dealer
Arcanist -> Either Summoner or Scholar - Magic Damage Dealer/Support (Summoner) or Healer (Scholar)
Classes vs. Jobs
When you reach 30 with any class, you will be able to unlock the respective job(s) that belong to that class after completing a quest(s). A job is dependent on your class, meaning only a Gladiator can be a Paladin and they level together, so if you hit 31 as a Gladiator, your Paladin is 31 too, and vice-versa. Classes are designed for solo play and jobs are designed for group play, but there are many times where these lines are blurred depending on how you choose to play. A class can have up to 8 skills from any other class equipped and useable at any time, meaning you can cast Cure as a Pugilist or Fire as a Marauder. However, when you attach your job soul and become your job, the number of equippable skills from other classes goes down to 4, and you can only choose from 2 predetermined classes. To make up for the loss, jobs gain exclusive skills that can only be used on that job, and not as that jobs class. An example would be a Bard's songs, Archer cannot use the more powerful songs.
Disciples of the Hand: Class -> What they generally make
Carpenter -> Furniture, Bows, Lances, Conjuror Staves, etc.
Blacksmith -> Axes, Swords, mid tier armor, etc.
Armorer -> Plate armor, etc.
Goldsmith -> Rings, Necklaces, Thaumaturge staves, etc.
Leatherworker -> Leather armor, Fist weapons, etc.
Weaver -> Cloth armor, Crafting gear, etc.
Alchemist -> Potions, Consumables, Crystals, etc.
Culinarian -> Food!
How do I craft?
Why, you have to do it manually of course (although, there is a quick option to make items in bulk after you make an item once, generally it's better to craft by hand). Crafting is not a matter of pressing a button and going away from keyboard, and it requires a bit of explanation:
- To craft, you merely have to be on that crafting class and either go into your crafting log and select what you want to craft
- All crafts require raw materials as well as a certain elemental crystal (depending on the craft)
- Crafters have CP, or Crafting points, and by using abiltiies to manipulate your crafting you will lose CP.
- A craft has 3 stats as you make the item - Quality, Progress and Durabiliy. Quality (as well as HQ%) determine how likely your item will be an increased quality version of whatever you are making. Progress is how close you are to finishing the item. Durability is how much stamina you have left to keep attempting to make the item.
- The goal of crafting is generally to get an item to 100% progress without losing all your durability or blowing the crystal up. The crystal will glow and undergo various effects while you craft and certain actions taken at certain times will either increase or decrease your chance at a failure.
- Crafting abilities are cross class! You can use a Carpenter ability to regain durability as a Alchemist, you are only limited by CP.
Disciples of the Land: Class -> What the gather -> What crafting class generally is a good fit (this is not exact, everyone benefits from every gathering class)
Miner -> Ore -> Blacksmith, Armor, Goldsmith
Botanist -> Lumber -> Weaver, Leatherworker, Carpenter
Fishing -> Fish (duh) -> Alchemist, Culinarian
In order to gather, you MUST be on the right gathering class at a node. You are then presented with a list of items (that made include ??? items) and your probability of attaining said item. All you have to do is select the item you want and then hopefully you will receive it! The lower the likelihood of you receiving the item is (because it is of higher level), the more experience you get!
That's all nice, but what is there to do in this game!
Well besides crafting and gathering and leveling classes, there is plenty of other stuff to do. I'll divide them into combat related, non-combat related and both.
Both:
- Quests! Some quests will require crafting, gathering or combat, but the game has tons and tons of quests to do
- Leves! Once you unlock them, you can choose to do gathering leves, hunting leves or crafting leves, which are special "mini-quests" tailored to whatever you want to do
- Grand Companies! Essentially like joining the army, each grand company comes with story quests, as well as daily supply demands, combat demands, missions and other things you can do for them
- Achievements! Gather pets, mounts, titles, whatever you wish
Combat related:
- A combat buddy! You can get a chocobo to fight alongside you, and you can tell him to tank, heal or do damage for you
- Primal fights! Fight Ifrit, Titan, Garuda, Ramuh, Leviathan, Shiva and many more summons and Final Fantasy staples in rather quick your group vs. them battles. Source of high level weapons and armor.
- Dungeons! Can do high level (or not so high level) dungeons with other people to get gear and quests done!
- Raids! While not in at launch, the Crystal Tower is coming shortly after launch and is a 24 person large raid
- PVP! 4 vs. 4 arena PVP as well as 8 vs. 8 larger scale PVP.
- FATEs, large scale events that anyone in the area can join in on for EXP and gold
- Guidlhests, NPC escort missions that pop up time to time
Non-combat related!
- Player housing! Build a house, build some furniture, bug your neighbours, decorate it however you want
- Free Company housing! Help your guild show off stuff you did together! Also contains guild storage and everything else you might need
- Chocobo Racing/Raising (not quite at launch, but it's coming!)
- Treasure Maps! Maps you find while gathering can lead you to rare stuff if you can figure out where it is
This all sounds good, but can I ever run this?
Find out here
Okay, I want more information!
Either ask here or visit this site
Do NOT hesitate to ask me anything, whether it be through private message, this thread or whatever other way to contact me. I am here to help people and hopefully get them into a game I love dearly!