tacogeoff
Registered User
I have to say I am enjoying D2 thus far. Have only played through the intro though lol. for the 12$ I paid I am extremely satisfied thus far. I have not played D1 in a year or more so this is kind of refreshing.
Likewise, a lot of the criticisms I keep reading are ones that the first game suffered from; i.e. a lack of content. Like I mentioned in the past, Destiny is always going to be a video game which is gonna suck for an entire year until the main DLC's come out such as all the ones leading up to The Taken King. For me, I eventually picked it up a year later when TTK was released and the game price reduced to 60 bucks with all the DLC. Yes some of the microtransactions destroyed aspects like the armour shadier and things like that, but all of that is still just cosmetic. The DLC debate is more about do you want to pay extra money for the game now? Or do you want to wait an entire year for more DLCs to come out and game price gets reduced?I picked up D1 after playing through D2 and I don’t get how People see it’s a better game.
I have to say I am enjoying D2 thus far. Have only played through the intro though lol. for the 12$ I paid I am extremely satisfied thus far. I have not played D1 in a year or more so this is kind of refreshing.
Not trying to be a Bungie fanboy here, but I suggest a lot of the problems you're facing is due to rules Activition is presenting to Bungie than Bungie itself. Don't get me wrong that Bungie gets blamed because this could a "sold your soul to the devil" contract, but I've played every Halo game since CE and a lot of the complaints they're making have been uncharacteristically un-Bungie like. Makes me theorise that Activision is controlling a lot of aspect behind the scenes. Not forcing Bungie to make a game their own way per se, but telling Bungie to add certain features such as expanding upon Eververse in a negative way, date release, etc. I always thought that revealing Destiny 2 this early when The Rise of Iron expansion pack was released was truly puzzling.It was supposed to iterate on the first one, instead it was about the same size and scope of game...in fact, it will probably be smaller in the end as D1 had 4 full raids plus a couple of arena type activities and I doubt we'll have the equivalent amount of content for D2 when all is said and done.
Future of the franchise is murky. As I said before, it looks like this is the best Bungie et al can do in the time they've given themselves to release each title in the series, and it's obviously not nearly enough all round to fulfill the vision folks had for it.
I don't agree. No doubt that a plenty of leads left Bungie and you are absolutely right Destiny was an imperfect game considering they shelved the story and redid it from scratch like nine months before shipping. You're right for all of that, but how many of those leads left after the Activision deal? Almost majority of them, only reputable person on the top of my head which left before the Activision take over was Frank O'Connor who went to be the lead for 343.What Bungie did during Halo days has nothing to do with their Destiny days. Plenty of leads left Bungie after let go of them, and they promoted a guy that worked at 1up for years to lead designer on Destiny 2 for some reason. There's literally facts out there showing all the internal **** Bungie went through with Destiny 1 and 2; Activision might take a small bit of blame, but Bungie had no idea and direction on what they were doing; they literally scrapped and rebooted the story a year from release. Bungie is a shell of their former self. I'd be surprised if Destiny 3 ever came, or if it did it will probably be a reboot of the franchise.
Not trying to be a Bungie fanboy here, but I suggest a lot of the problems you're facing is due to rules Activition is presenting to Bungie than Bungie itself. Don't get me wrong that Bungie gets blamed because this could a "sold your soul to the devil" contract, but I've played every Halo game since CE and a lot of the complaints they're making have been uncharacteristically un-Bungie like. Makes me theorise that Activision is controlling a lot of aspect behind the scenes. Not forcing Bungie to make a game their own way per se, but telling Bungie to add certain features such as expanding upon Eververse in a negative way, date release, etc. I always thought that revealing Destiny 2 this early when The Rise of Iron expansion pack was released was truly puzzling.
Man there’s a ton more players on the last few weeks than I’ve seen in a long time.
I wonder if price drops helped. I ended up picking it up for 12$ off Amazon.com on a one day sale ( I see its down to 17$ right now) but I also noticed it dropped in Canada to 39.99. The only thing that held me back from buying it at launch was the price point for a game that seemed more of an expansion from the original.
I've heard that the movement speed buffs are very nice, but just make it easier to get away or out of gun fights. Also, that rumble spawns are super borked with 8 people on a map. What were they thinking?