John Price
Bet
- Sep 19, 2008
- 374,108
- 24,964
The gunplay and map design determines how the game turns out, not the presence of flags or objectives. A Battlefield veteran would be very well aware of that, especially considering BC2 is your favorite; the BF with the tightest map design and overall balance ever.
It's easy to back cap in BF1 because there's no mobility for the other team unless they find one of the few vehicles. You can spawn bomb any point easily. With the lack of armor, it's pretty easy to push any straggling defenders off the point. Most of the conquest maps in BF1 are simply too large or too open between capture points for them to play well.
Sinai Desert, for example, has two playable points, and one of those is still an awful wide open cluster**** (train side of the city). Don't even get me started on crap like Amiens or Ballroom Blitz.
DICE has forgotten how to make truly great maps. They've mastered making pretty maps that play bad.
Amiens and Ballroom Blitz are not crap. In fact they're some of the best maps in the base game. Amiens is arguably the best map in the base game. I won't argue with you on Sinai. It seems too big. I'm not a big fan of the desert maps because it takes forever to get from point to point. Amiens is just good city combat.
"DICE has forgotten how to make truly great maps." Yet that's all that are in the expansion...