- Aug 24, 2011
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As nice as this looks, it's just a tech demo. I saw a lot of people on Reddit gushing over how PS5 games are going to look like that. Let's see what the games using the engine actually look like. Afterall, this tech demo for Unreal engine 3 came out 9 years ago and it still looks better than most games out there:
This tech demo for UE4 came out 7 years ago and games still don't look this good:
I am glad they're focusing more on lighting though. After playing Metro Exodus with raytracing on, I was sold that raytracing and better lighting is the next step in gaming as far as graphics are concerned.
As nice as this looks, it's just a tech demo. I saw a lot of people on Reddit gushing over how PS5 games are going to look like that. Let's see what the games using the engine actually look like. Afterall, this tech demo for Unreal engine 3 came out 9 years ago and it still looks better than most games out there:
This tech demo for UE4 came out 7 years ago and games still don't look this good:
I am glad they're focusing more on lighting though. After playing Metro Exodus with raytracing on, I was sold that raytracing and better lighting is the next step in gaming as far as graphics are concerned.
I heard that but it's still a tech demo nevertheless. We're talking about just a vertical slice where they only have to focus on graphical fidelity. If you want to believe that games will look like this any time soon, feel free, I'm just trying to spare people the disappointment because this cycle goes on every single time. Every time a new engine comes out, people are always like "Wow! I can't believe games can look this good!" Meanwhile a game doesn't look that good for like another 10 years.To clarify, it's a tech demo running in real time on the ps5, people are putting it down like it's a pre rendered cutscene on a $5000 PC. That tech demo you linked was running on 4 GT 580 GPUs.
The Samaritan demo, yes. Like I said, games are just starting to look this good. But it's a pretty telling sign when 9 years later you can finally say "most better PS4 games look this good."Eh, those cutscenes look like most ps4 games (the better ones).
Gears 5 looks extremely good inside cutscenes (the graphics get a boost in cutscenes, its still real-time so theres no video files or anything, they just turn on certain settings automatically, DMC5 does this too ) Skip to 1:03:45, 1:15:00 or 2:10:00, tons of scenes, also reminds me a lot of midgar in the FF7 remake, which looks pretty great.I'm curious what games you think look as good as the Infilitrator demo though. And I'm not talking something like "Well, these textures look better," I'm talking about the whole package, the lighting, textures, graphical fidelity, how the environment reacts to everything going on around it, etc. Regardless of what the engine is capable of, game developers have to focus on a lot more than just graphics. It's why tech demos look so good, the people making those demos have 1 thing to worry about, making it look pretty. Games have to focus on gameplay, the world they're building, how everything interacts with each other, etc.
I'm all for engine improvements and it was certainly demonstrated but at the end of the day it's a tech demo and judging from the live commentary from users I was seeing in the youtube chat... people are going to have their expectations crushed when next gen consoles release and games running on the engine get released.
Yeah I don't mean to rag on it, visually it's very impressive and it's a good thing if the engine can take more of the load off from developers doing the grunt work on resources. But this is just the status quo same games with but with increased fidelity. I know it's just a tech demo but if you ignore the shiyn graphics and look at the gameplay shown it's a combination of FFX hallway walking + Uncharted fluid climbing (but stay in the designated climbing area!) + Anthem flying.
Personally I'd be more impressed if the engine used current gen graphics but facilitated the character being able to move fluidly around the entire environment. This effects series I like such as The Elder Scrolls or The Witcher which always look prettier when they come out but tend to have the same clunky movement systems.
I thought the end when the character flew across the map was very impressive technologically, graphical effects aside.I think people understand what the purpose of the tech demo is, it's just that for once the leap in technology is not impressive or meaningful enough to generate that much enthusiasm or interest in the possibilities of what could be done with them.
I'm not saying the technological advancements aren't technically impressive in isolation, I just mean that their actual potential impact on the experience seems very marginal. We're getting into incremental improvement territory with tech now, not jarring gamechangers.I thought the end when the character flew across the map was very impressive technologically, graphical effects aside.
Well this demo was mostly focused on the lighting and environment scanning tech (I guess UE5s take on photogrammetry), which is subjective to each person how much that changes their experience and immersion. But I think that one scene demonstrated pretty well what sonys been pushing the console as with what the new storage technology is capable of when they started demoing spiderman behind the scenes, that it kind of unlocks the discomfort of artificially slowed down traversal or corridors and slow to open doorways (though this demo had one), I think thats definitely a big improvement thats sort of bringing back what we had in the days of cartridges that got lost during the ps1 era.I'm not saying the technological advancements aren't technically impressive in isolation, I just mean that their actual potential impact on the experience seems very marginal. We're getting into incremental improvement territory with tech now, not jarring gamechangers.
That's all I'm getting at. I don't look at cutscenes and think "this is how good this game looks," I look at the gameplay and think that. I personally enjoy a good aesthetic over graphical fidelity anyway. It's why games like Ori or Cuphead are some of the most beautiful games out there while they don't have any crazy graphics.Obviously, overall a game will never look as polished and smooth as a Tech demo cutscene.
This is exactly who I'm speaking to in my original post. I think it just goes to show how long people have been gaming for. I'm sure the majority of people who are hyped thinking this is what the near future is are the people who just haven't been gaming for too long and haven't gone through the same disappointing cycles. Marketing in the gaming industry will eventually make us all cynical to anything we see pushed at us.I'm all for engine improvements and it was certainly demonstrated but at the end of the day it's a tech demo and judging from the live commentary from users I was seeing in the youtube chat... people are going to have their expectations crushed when next gen consoles release and games running on the engine get released.
Didn't even notice that. Super minor thing to complain about.I like they got everyone's old friend, squeezing through a narrow rockaway to hide load times.
I know they claimed it was there so we could admire the rocks, but ehhh
Didn't even notice that. Super minor thing to complain about.
Maybe, but what you said was still pure speculation. I for one think they were actually going with the look to show off the graphics.Considering the PS5 is being sold on how much its reducing load times. To need to hide load times with the this same old last gen trick kind if shits on that.
Especially in a tech demo designed to show off performance.
You're not supposed to be impressed by the gameplay. They're not game developers. Inventing unique gameplay just for the sake of a tech demo would be a waste of time. Besides not having the skills or good reason to do that, they chose familiar gameplay to give a realistic idea of the benefits of the engine to existing games. The kind of tech demos that they've done in the past have looked more like cutscenes, which is kind of useless. For once, a tech demo is showing us what actual gameplay may look like and showing developers what's possible for them.