TheKingSlayer
He was in the way!
Hey all,
I am looking to put together a rating set for a SIM league, and suffice to say there has been some dispute over what stats we should use to create the defense rating.
Past rating sets have used stats like +/- and this does not appeal to me.
I am thinking a long the lines of short handed TOI, blocked shots, takeaways/giveaways, maybe defensive zone starts vs offensive zone starts.
Others have suggested that perhaps we include hits as a portion of defense because a good hit can eliminate the player from the play therefore reducing the potential threat.
What stats would you use, and what percentage of the whole would you attribute to the stats (i.e out of 100%).
I am looking to put together a rating set for a SIM league, and suffice to say there has been some dispute over what stats we should use to create the defense rating.
Past rating sets have used stats like +/- and this does not appeal to me.
I am thinking a long the lines of short handed TOI, blocked shots, takeaways/giveaways, maybe defensive zone starts vs offensive zone starts.
Others have suggested that perhaps we include hits as a portion of defense because a good hit can eliminate the player from the play therefore reducing the potential threat.
What stats would you use, and what percentage of the whole would you attribute to the stats (i.e out of 100%).