A lot of the heroes have been re-worked, some of them are pretty much totally different, especially Orisa. Few new game modes and 2 new heroes so far. My wife got a code for the beta and really enjoys it so far.What are the major changes? I know bastion got a major overhaul, what else?
5v5 (1 tank, 2 dps, 2 supports)What are the major changes? I know bastion got a major overhaul, what else?
Devs have to monetize their free to play games somehow, and loot boxes are under legal scrutiny in Europe and Asia.Man the battle pass just has to stick around huh?
It's Free to Play, so why do you care what it's called?I'm still not sure why this isn't just a patch. I guess pretending it's a new game is good for marketing but so far everyone I know who fell off Overwatch hasn't been won back by the betas.
It is a patch. Overwatch 1 will be gone and replaced by Overwatch 2 once this leaves beta, even if you own it Overwatch 1. Its just a patch.I'm still not sure why this isn't just a patch. I guess pretending it's a new game is good for marketing but so far everyone I know who fell off Overwatch hasn't been won back by the betas.
I'm still not sure why this isn't just a patch. I guess pretending it's a new game is good for marketing but so far everyone I know who fell off Overwatch hasn't been won back by the betas.
They're re-working the entire system of how team compositions work and changing the structure of how their game is consumed. It's now going to be a free to play game with a season pass aspect. I was hesitant at first to consider it a "new" game, but if you watch just how many major overhauls and changes there are to various heroes the game really is going to feel very different.I'm still not sure why this isn't just a patch. I guess pretending it's a new game is good for marketing but so far everyone I know who fell off Overwatch hasn't been won back by the betas.
Not true at all. Burst healing is a much more effective counter to DPS than trickle healing. Ana is still a top tier support at high levels of play, and good Anas have always been able to be an effective offensive and counter-dive hero as well as just the raw healing (both in OW1 and OW2). Plus Nano boost has huge synergy with multiple meta pick heroes (Winston, Doomfist, Genji, Echo).Burst healers like Ana/Baptiste and pocketers like Mercy are basically useless due to the sheer amount of raw DPS being done in fights now.
You might want to tell that to the pro players in OWL, who are still using Zarya highly effectively. She's one of the better tanks in the game, especially on control maps. The ability to deal out tons of DPS herself made her a popular option in OW1, and that retains true in OW2. But she also has the ability to provide instant support to her backline against flankers, which is critical for shutting down opposing DPS.Zarya: Why she was left the same i'm not sure. Useless as a solo tank.
You're playing in an unranked mode in a beta. The OW1 beta was just as chaotic, if not more so. Look at competitive play, there's still tons of strategy in OW2, even if there's more skill involved in playing burst DPS.There's just way too much damage being done in this format. Overwatch went from pretty strategic to a chaotic mess with the 5V5 change. Doesn't even feel like the same game anymore.
Ana is still a top tier support at high levels of play, and good Anas have always been able to be an effective offensive and counter-dive hero
I think probably it was originally a new game and not F2P. But with Valorant becoming their first legitimate contender I think they had to pivot.Pretty mixed bag on the reviews right now. There is definitely going to be some growing pains, but it seems like they're really trying to speed up the gameplay.
I think it's kind of comical that they're shutting OW1 down when OW2 drops, despite insisting that it is a totally new game that is absolutely NOT just an update. I get that they don't want to split the player base, but it really has a sour taste.
Alternative take - mediocre players on ladder aren't good at evaluating whether or not a character is good. Characters like Sombra or Zenyatta were rarely great on ladder in Overwatch, but on a coordinated team that communicated and could follow up hacks and discords, they were really effective. And on the other side of the sepectrum, Pharah+Mercy duos could terrorize mediocre ladder players, but would get dominated by good hitscans at higher levels. Heck, I remember people in the original Overwatch thread back in 2016 complaining about Bastion being too strong. You don't always make balance decisions around mid-tier ladder players.Just for future reference, using "but look at how effective the pros make it look!!" as a counterargument is lame because the majority of the playerbase is firmly between gold and platinum ranks.
That just comes off as short sighted and fanboyish.
This is somewhat close to the truth. It wasn't just Valorant, but also titles like Fortnite and Apex Legends. The Free-to-Play with Battlepass model has taken over multiplayer gaming. Team Four (the OW team at Blizzard) was going for a full-priced game built around the PvE campaign, but got overruled by someone in management at ActiBlizzard, and had to pivot to the free to play model. Thus the stop to content for OW1 (as they were working OW2 PvE) and then the delay in the OW2 PvE (as they pivoted back to PvP for the F2P model of OW2). There's a lot of speculation as to this being the reason Jeff Kaplan left Blizzard last year.I think probably it was originally a new game and not F2P. But with Valorant becoming their first legitimate contender I think they had to pivot.