***OFFICIAL*** NHL 14 EASHL/GMCO HFHabs thread - Now recruiting goalies!

pl4tinum

Registered User
Feb 21, 2012
169
10
I'd like to join you on the dark side except for that every single thing i see/read about 15 makes it look like a disaster.

Games are all played on european servers (!!!)
Not many people bought it so long waits for games
Everything in it is an exact copy of 14

If you can tell me a few reasons why the gameplay is better I'll feel better about spending $60 on it... but right now I just don't think I can do it. Especially since I'm more of a part time player than a full time player and also I don't feel like searching high and low for a club...

but I kinda need my hockey fix ;p
 

pl4tinum

Registered User
Feb 21, 2012
169
10
No posts in 6 days on this thread... things have gotten bleak :)

Any update on the situation, Bud? Are we forging ahead on 14 or going 15?
 

Bud2790

Registered User
Jun 2, 2009
5,197
0
Montreal
Sorry man, completely forgot to answer your post the other day! We've only played NHL 14 once or twice since 15 has been out. Looked like Kev, Joel, Frank and Dooms were set on sticking to 14. In the mean time, I've been enjoying 15. If they decide to move on, I'll let you know.
 

pl4tinum

Registered User
Feb 21, 2012
169
10
Sorry man, completely forgot to answer your post the other day! We've only played NHL 14 once or twice since 15 has been out. Looked like Kev, Joel, Frank and Dooms were set on sticking to 14. In the mean time, I've been enjoying 15. If they decide to move on, I'll let you know.

Thanks, I've been having fun playing OTP in 14, there are still people playing. I don't really know what I'm going to do yet, I might grab 15 once it gets cheaper. If I do I'll look you up for some games. Thanks man.
 

The Nightman

Plateaued User
Aug 13, 2006
11,427
4,348
NHL 16 will have EASHL boys!

It was leaked today but eventually got taken down.

Full features here

NHL 16:

Release date: Coming September 2015
Available only on Xbox One & PlayStation 4

NHL 16

Built with more input from our fans than ever before, NHL 16 steps onto the ice to deliver ways to compete as a team, new features across the most played single-player modes, gameplay innovation at every position on the ice and an unrivaled game day atmosphere.

NEW WAYS TO COMPETE AS A TEAM

Hockey is a sport that comes to life in a competitive team-based gameplay experience. Whether it’s through speed, skill, or physicality, every player makes an impact on the ice no matter what position they play or their role on the team. So grab some friends and jump into either 6 v. 6 Online Team Play, Online Couch Co-op, or the re-imagined EA SPORTS Hockey League and prove that great individuals can’t beat a great team.

The New EASHL

Sharpen those skates and grab your buddies because the EA SPORTS Hockey League is back! This fan-favorite online team mode has been reimagined and lets you choose specialized player classes to deliver a balanced competitive experience on the ice. Player skill and your ability to play as a team will now be the determining factor in who wins and loses hockey games.

6 v. 6 Online Team Play

Play online with up to twelve skaters including user controlled goalies. Using real-world NHL rosters you can compete in ranked drop-in games against players from around the world or invite your friends to a private OTP session before you step into EA SPORTS Hockey League.

Online Couch Co-op

The perfect way to play when you and your friends want to jump on the couch, join forces and play some drop-in hockey online. It’s the best place to practice your team play skills before playing OTP or EASHL.

A WAY TO PLAY FOR EVERY HOCKEY FAN

Whether you’re an armchair GM, want to live out your NHL pro fantasy, or build your ultimate dream team, NHL 16 will deliver a single-player game mode for every type of hockey fan - each with new features that you’ve never seen in EA SPORTS NHL.

Be a GM: Player Morale

Being a GM is about more than just getting the best players, it’s about getting the right players to play well together. Each player on your NHL and AHL team has a different personality that you will have to manage. Deal with trade demands, teammate relationships, and much more by calling team meetings or adjusting your roster to directly affect your team’s on-ice performance.

Be a Pro: Shape Your Legacy

The way you play dictates the type of player you will become in an all-new Be a Pro progression system. On-ice actions directly influence attributes earned, ensuring that your Pro will reflect the way you play. Sim to your next shift and the ability to work your way up from CHL rookie to an NHL Superstar also make a return in NHL 16.

Hockey Ultimate Team: Single Player Seasons

The most played mode in the NHL series gets even better. Improved player management and the introduction of HUT Single Player Seasons gives you another way to hone your skills before jumping online with HUT Online Seasons or challenging your friends with the Play a Friend feature.

Visual On-Ice Training

Whether you’re new to the NHL series and looking for pointers or are a grizzled veteran trying to perfect your game, this new training tool will help sharpen your offensive and defensive skills no matter your talent level. Visual aids project shooting targets, passing lanes, open teammates, and more.

COMPLETE CONTROL FROM EVERY POSITION

Whether you play as a forward, defenseman or goalie, NHL 16 delivers a balanced gameplay experience that makes every position on the ice meaningful to team success. With gameplay innovation on offense and defense, players have new tools to not only score goals, but to prevent them as well.

Precision Skating

Utilize a new skating tool that allows you to make refined movements with your skater in any situation. On defense quickly jump into passing lanes and intercept the puck, or walk the blueline on the power play and open yourself up for that one-timer in the offensive zone.

Seamless Puck Pickups

The ability to quickly control a pass or corral a loose puck can be the difference between generating a scoring chance and getting leveled. New puck pickups result in smoother transitions when receiving the puck no matter what your position, giving you more time and control to make your next move.

UNRIVALED GAME DAY AUTHENTICITY

NHL 16 brings the game to life with distinct arena atmospheres, the most realistic players yet, and a story-driven commentary package to pull you into the energy of the game like never before.

Distinct Team Arena Atmosphere

Best in class arena authenticity gets even better with the inclusion of authentic arena effects and props including team specific celebrations, mascots, chants, and even signature props like the Lighthouse at the Xcel Energy Center in Minnesota.

Story Driven Commentary

Doc Emrick, Eddie Olczyk, and Ray Ferraro are back and now call the game with even more emotion. Hear Doc’s voice rise and fall with the action on the ice and get analysis from Eddie & Ray on the peaks and valleys of a NHL season. An expanded NBC SPORTS broadcast package and new pre-game intros brings the drama to life in more ways than ever before.

Superstar Authenticity

Enhanced facial features and new equipment details synonymous with the league’s top players adds another layer of player authenticity. Use these new equipment elements to customize your own created character giving them a unique look, from custom stick tape, colored skate laces, tinted visors, and more.

Playoff Beards

One of the oldest and most iconic traditions in hockey has arrived. With accurate representations of beard patterns, length, thickness, and growth rates for individual players, the road to the Stanley Cup just got hairier.
 

Account Terminated

Registered User
Sep 12, 2009
32,629
0
All of that sounds like the same re-hashed BS, sprinkled with some enhanced vocabulary and tied together with vomit.

**** EA.
 

Tabarouette

ben kin
Jan 28, 2013
14,842
4,540
mtl
PLAYOFF BEARDS GUYS!!!!!!!!!!!11!1!!

EA doing gods work, I can't believe they had time to implement the beard considering all the hard work they're putting in the NHL franchise every year!!!!!!!!!!!!!!!


#bringback2k
 

Le Tricolore

Boo! BOOOO!
Aug 3, 2005
46,867
17,470
Montreal
PLAYOFF BEARDS GUYS!!!!!!!!!!!11!1!!

EA doing gods work, I can't believe they had time to implement the beard considering all the hard work they're putting in the NHL franchise every year!!!!!!!!!!!!!!!


#bringback2k

That was one point in a sea of many other features. **** off.

I'm still annoyed at how Be a GM will still only be single player. My friend and I play Madden all the time. We each control our team and you can switch from controlling one team to the other really quickly with the right stick. Why can't they just implement this into the NHL series?
 

Tabarouette

ben kin
Jan 28, 2013
14,842
4,540
mtl
That was one point in a sea of many other features. **** off.

I'm still annoyed at how Be a GM will still only be single player. My friend and I play Madden all the time. We each control our team and you can switch from controlling one team to the other really quickly with the right stick. Why can't they just implement this into the NHL series?

what features? the one they took away last year to put back in as "brand new stuff"?the NHL franchise is almost as bad as wrestling games are these days.

and they can't implement what you want because it would require actual work, as long as people keep buying they won't change anything. Just ask Treyarch about it
 

Bud2790

Registered User
Jun 2, 2009
5,197
0
Montreal
Let's wait and see if this will be true

The New EASHL

Sharpen those skates and grab your buddies because the EA SPORTS Hockey League is back! This fan-favorite online team mode has been reimagined and lets you choose specialized player classes to deliver a balanced competitive experience on the ice. Player skill and your ability to play as a team will now be the determining factor in who wins and loses hockey games.
 

Bud2790

Registered User
Jun 2, 2009
5,197
0
Montreal
A more detailed writeup from Oohwayy of Operation Sports.

Hey everyone, so the official news has been released by EA Sports just now, the article can be viewed at : https://www.easports.com/nhl/features/nhl-16

Although most of you have already seen the leaked news on Reddit, the GameChangers were not allowed to comment on any of it until it was officially released by EA due to the NDA. It was funny, I believe I saw the information on Reddit before I got the article sent to me via Skype; power of the Internet huh.
I’ll jump straight into it, breaking down each thing for you guys and explaining any misconceptions. We were given the green light to talk about anything that was mentioned in the article, so I’ll do just that. Keep in mind I’m still under an NDA, so any specific questions I may still have to dodge. It is also still May, the game is very much a work in progress at this time and there is tons of time for EA Sports to perfect it.

1. “The New EASHLâ€
Key points in this description of the new EASHL are “Reimagined ... specialized player classes to deliver a balanced competitive experience ... player skill and ability to play as a team will now be the determining factor in who wins.â€
So to confirm everyone’s questions, yes EASHL will be back in NHL 16 on next-gen. It is way different than anything EASHL has ever been in the past. Personally, I did not like it at first but after playing for a few hours and getting the hang of it, I can see it being a hit later on into the game. Specialized player classes mean that each player build (grinder, playmaker, sniper, etc.) has already been pre-built for you. No longer will you have an amateur 1 card working your way up to the legend 3. The grind for 350 games 200 wins is no longer going to be evident at the release of the game in September. EA Sports has designed the new EASHL so that new players that don’t pick up the gamemode at launch will be able to jump in and still be somewhat competitive. In the past, the “Christmas noobs†and guys that start the road to legend 3 late in the game would always get destroyed by other teams because they simply did not have the attributes to compete. The thing with the new EASHL is that if I pick sniper in September and master the build over 300 games, and I match up with a guy who is playing his first game in EASHL later on in April, statistically we will be matched if we have the same build. There was multiple testing and tweaking of the builds while we were there so that each build has its pros and cons. If you try to play 6v6 you will not find any success in running with three grinders like some have done in the past. The game has been made so that teamwork within your builds is crucial. You will need to have a sniper build if you want to get that wrist shot in the slot to go in 9/10 times, and you will need a playmaker to set that sniper up. Another important fact : each player build has the SAME speed, agility and acceleration so that speed is not a factor in who is the better player. Monthly playoffs are back in EASHL. It is still uncertain whether or not you will be able to choose your height/weight in EASHL. At the time when we played on April 30/ May 1, we were able to customize our height and weight but we were potentially looking at height and weight becoming a pre-set into the builds themselves.

2. “6 v. 6 Online Team Playâ€
This is something that was still in the works while we were there. I personally did not play this mode at all because of the fact that EASHL was there. A couple others tried to and if I’m correct they weren’t able to load into a game as of yet. I can’t tell you if it is the 6v6 OTP where let’s say if your team is Chicago you’re playing as Toews/Kane and going for linechanges, or if it’s OTP where you use your own build but play in Chicago jerseys with no linechanges. I would imagine by the wording of this section “real-world NHL rosters†it would be the Toews/Kane type deal.
One thing the GameChangers had directly influenced in the game were the “private OTP sessionsâ€. For any of you guys that play in 6v6 leagues such as VHL or LG (leaguegaming.com) – you’re welcome.
I’ll be sure to get more information about this section when we go back to Vancouver to play the game again next.

3. Online Couch Co-op
This is pretty straight forward. Essentially you can hook up multiple controllers to one Xbox to play as a team in Online Versus with your friends or connect with one another to play in a drop-in EASHL game.

4. Be a GM: Player Morale
I think this is going to be one of the most read sections of my article, simply because many people play GM on OS. So, essentially GM mode has been revamped. If you remember back in my January post, I talked about how excited I was. Because we were only there for two days, it was hard to play GM and Be a Pro enough to get a sense of how well these features were. On paper, they were exciting. Each player has a different personality and will react differently to different types of GM interaction. When you trade for a new player, or trade away a keyguy, some guys on your roster may be upset if you are trading their friends away. Similarly, they can be exciting for newcomers to the team. Also, when new players arrive to your team, they will not gel completely at first and will have to gain chemistry with your other teammates. So acquisitions at the trade deadline when you’re making your push for the cup might not play as well as they normally do on their previous teams. Each player can notify the GM, and the GM can say different things to that player. Furthermore, the GM can host “team meetings†where he has different ways to interact with the team. To give an example, you can host a meeting and say something along the lines have “have fun out there†or you could say something different like “If you don’t win you’re all getting sent to the AHL.†Both of the things I just wrote were made-up by me. I do not remember exactly any of the options that were there, but I remember seeing different options. My point is that some guys will increase morale if you’re easy on them and say go have fun while some will decrease if you’re not hard on them. In contrast, some will gain morale and get pumped if the GM is hard on them while some will not be motivated. So that’s something to think about. One last thing about GM is that every player in the league has his own unique “best friendâ€. So for example, Daniel and Henrik Sedin. These players may not be on the same team to begin with. By trading for a player’s best friend, that player will show increased morale and will play better with his friend. However, say you’re the GM of Vancouver and you trade Daniel away from Henrik, Henrik will lose a lot of morale points and he’ll let you know about it. Another thing that effects morale is captaincy. So once you manage Toronto and strip Phaneuf of his captaincy (I know I will LOL), he’ll lose morale points and whoever you make the new captain will gain morale.

5. Be a Pro: Shape Your Legacy
Be a pro / Live the life is also very different than it has been in previous years. Similar to FIFA, but not exactly the same. In FIFA you have the checklist of “Score 5 goals, finishing attribute increased by +1†etc. In NHL, as you snipe the goalie continuously, your player’s wrist shot power and accuracy will improve as you score. It is no longer gaining xp points and spending wherever you want to designate those points too. So if you do not pass the puck ever, you player’s passing rating will not increase and will show in his progression. For attributes that cannot really be seen as an increase in-game if you use it. (i.e. speed/accel can’t really be tracked in game, so you can’t really monitor the progression of how fast your player becomes) there is an off-ice weekly training session. Again, I did not play it extensively enough to tell you much about these training sessions. From my memory, there were different things to train which affected different attributes. You have x amount of practice hours available each week based on your game schedule, and you designate those x hours to specific areas of your game. I don’t think you actually went in and performed these drills, it was more of a simulation if I recall correctly. – Will also be playing more of this next time I’m there to get some more info. The rest of the description is self-explanatory, you can pick your CHL team just like before and also sim to next shift is there.

6. Hockey Ultimate Team: Single Player Seasons
Again, if you have played FIFA you know what this is about. The description makes it pretty straight forward. Play the AI in something other than just a single player game.

7. Visual On-Ice Training
If you’re reading this on May 19th, you’re probably a diehard gamer of the NHL franchise and this feature most likely will not be of interest to you. It’s more-so targeted to newcomers to the series that want to learn how the game works in my opinion. For some people, there may be one or two things you didn’t know. The visual aids are actually relevant and show people what to do in certain situations to be able to generate offense or stop the opposition on defense.

8. Precision Skating
New animations have been incorporated into NHL 16’s skating engine which allow for different ways to utilize precision skating. Instead of holding LT (Xbox) to activate vision control and get in the lane on defense to break up a cross crease, there are new controls which allow players to move differently in different areas of the ice for a more realistic approach to the game. For example, walking the blue line as a defenseman when you receive the puck at the point. Another example is that you now have some mobility when you’re in the state of pulling back your stick for the manual one-knee clapper. You can shift your legs to get open in a passing lane while you have your stick wound up and ready to rip. Again, it is still May and they have time to perfect these animations. At the time of playing, some were still a bit sketchy.

9. Seamless Puck Pickups
Again, new animations for picking the puck up. It is no longer that your stick is a magnet and will attract the puck as you come near. Depending on where the puck is when you’re picking it up, as well as your player’s position and speed will determine whether you take off and head down the ice or slow your team’s rush down because you have to turn back for the puck. Also still need to be perfected in the coming months leading up to the game. When we played, there some scenarios in which these “seamless†puck pickups activated when they should not have. We let EA know to fix that.

10. Distinct Team Arena Atmosphere
Pretty straight forward, every NHL team has their own distinct atmosphere. This includes mascots for almost all teams, signature props and different crowd chants. Perfect example for this is the San Jose Sharks. If you play as the home team with San Jose, you will see the Shark come down on the ice for the players to skate through out of the tunnel. Furthermore, when you’re on the powerplay as the Sharks, the fans all make the clamping movement with their hands while the Shark mascot goes wild in the stands. For New York Islander fans, the arena in Brooklyn is really well done. The areas of the rink in real life where there are no seats and the jumbotron being off-centered from above the middle of the ice is also there. Other things like the lights in Vancouver’s stantions, lightning tesla coils in Tampa Bay, fire in Calgary, cannons in Columbus, etc. were there so each team has their unique feel.

11. Story Driven Commentary
Basically just different lines for Doc and Eddie to say. We played with the TV’s muted and I don’t think the new audio was even in the game when we played anyways. From my understanding, if you’re playing GM and you go into a game in the middle of your season, they will make comments based on how your team has been performing.

12. Superstar Authenticity
All the superstars have been updated. Someone was already able to guess most of it in one of the forum posts I read yesterday. Essentially, you can have the yellow laces like Ovi, the candy-cane Phil Kessel stick-tap, the Brent Seabrook skate guards, etc. There were different types of tape to choose from as well as different options on the skates, socks and stick to customize. The tinted visors were also there. I thought it was pretty cool for creating your own character, especially in EASHL where you can no longer do a lot of customization due to the builds being pre-built for you.

13. Playoff Beards
Whether you’re in the monthly playoffs for the elite cup in EASHL or in a 7 game series in seasons/be a pro/ GM, your players beards will evolve as you advance further into the post season. If you’re like Brent Burns, you will see a full grizzly beard coming in. If you’re like Ryan Nugent Hopkins, you won’t see much at all.


So that wraps up everything that was talked about. Please post any questions you have and I’ll try to answer them. If frequent questions arise, I’ll make a FAQ section in this forum post. Please note that I am 17 and I have no journalism credentials and in no way do I think I’m a good writer. Take my vocabulary with a grain of salt, don’t quote me later on down the road and be like “But you said ____â€. I stated what the article was talking about and my experiences with each thing in the article. Many people were asking questions about the AI. While we were there, probably 12 of the 15 hours we played was on EASHL 5v5/6v6. We did not play with much AI, therefore I’m not going to comment much about it because I simply don’t have anything to comment on. There are still things which EA has yet to release and I’m sure you’ll find out in the coming months. These were the big selling points and new features, however some smaller things might interest you as they are released later towards September.


Last thing; Edit Pro was NOT in the game when I played. You could not customize the attributes of specific players to make your custom GM modes. I’m not sure if this feature will be implemented in the coming months or not.

Thanks guys, hope this clears some things up for you about NHL 16. Don't shoot the messenger.
-Oohwayy
 

Wats

Error 520
Mar 8, 2006
42,014
6,685
Not sure if good or bad news for goons like myself. Do like there is no more eashl grind to legend. I was planning on getting ps4 this summer, not sure if we can regent the eashl crew.
 

Eazy

BureSanders
Jun 19, 2010
134
33
Should have it made so, instead of preset builds, we all start with a set number of EXP points
 

Wats

Error 520
Mar 8, 2006
42,014
6,685
I haven't played in a year, not convinced to go back.

I hear ps4 controllers are more durable.

...and I'm actually planning on getting mic and everything with ps4. I'll be ready to eashl but not as late into the night as I usually do.
 

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