GlassesJacketShirt
Registered User
I didn't really get far enough into Oblivion to make the distinction, I make the comparison more to Morrowind, but I gotta agree that the biggest issue with Skyrim were the 'quests'. Not just that they were lacking but also all around terrible design principle. Relied heavily on 'just go here' map markers, and more critically what seemed like little threads could send you all over the map with no real rhyme or reason. Chances are to complete one quest you have to travel half way across the map, during which you'll get routinely distracted and pick up 5 more quests along the way which would also sends you all over in every direction. You get to the point where you open the quest log and you have 30+ active quests going and have to start focusing on systematically completing and closing them because you've noticed the game is starting to run a little clunky and then find out all these open quests actually effect game performance.
Good point.
For myself, I was speaking more specifically for the main quests and guild quest. Other side quests are closer in execution, but I'd still give the edge to Oblivion.
The Dark Brotherhood and Thieves Guild in particularly are miles better in Oblivion. Fighter's Guild is much better than the Companions, while the Arcane University and Mages Guild are closer in quality.