JaegerDice
The mark of my dignity shall scar thy DNA
- Dec 26, 2014
- 25,120
- 9,343
Microsoft Looking To Buy Out Big & Small Japanese Studios For Xbox
I don't think the Japanese market itself is that valuable. Even Sony seems to be moving away from it after the PS4 sold LESS in Japan than the PS3. Last year the Switch made up something like 89% of all new consoles sold.
So I don't think this play, if true, is in the interest of getting Japanese gamers interested, so much as getting more cache and variety under the Xbox Game Studios umbrella, cause right now it skews very western and more specifically, very born-out-of-PC-game-development. Which isn't a bad thing, it's just a very different flavor to traditional japanese games development. So it's something they can use to continue to build their audience and build up gamepass around the world, not just Japan.
Personally, I think the best bet for Microsoft is buying the gaming IP from Konami. Not the people or the technology necessarily, just purely ownership and right to use the IP.
From there, give Konami whatever they want for their IP catalogue. Make a deal with them to license it back to them on a sweetheart deal if they really want to keep making Pachinko machines.
Metal Gear - This is pretty simple. Sign up Kojima’s new studio to make a new, exclusive Metal Gear and tell him he can do whatever he wants, so long as it’s NOTHING like Death Stranding. Good lord that game sucked.
PT/Silent Hill - Likewise, just give Kojima what he wants to make this stupid game, as an Xbox exclusive, so I never have to hear about people obsessing over a damn game demo ever again.
Castlevania - Hire From Software to put their spin on it, but make sure all the people involved with art, world building, environmental storytelling, narrative and boss design work on this. Tell him they can still make it punishing, but players need to have mobility and no stamina bar.
Contra - Hire Platinum Games. Bring in a copy of Vanquish, point at the box and say ‘do this, but do it after watching every Arnold Schwarzenegger movie. Specifically Commando and Predator. And make it two players. Make sure there’s a spread gun.’
GuitarFreaks - Call Harmonix.
Gradius - I don’t know, find a great indie dev if you want to keep it classic 2D, otherwise pick an internal studio that has some experience with 3D flight to create the next great Colony Wars-esque game
Suikoden - Oh Obsidian! He have a new project for yoooooouuuu!
All of the devs I listed are currently independent. You give them enough money, you can get it done.
I don't think the Japanese market itself is that valuable. Even Sony seems to be moving away from it after the PS4 sold LESS in Japan than the PS3. Last year the Switch made up something like 89% of all new consoles sold.
So I don't think this play, if true, is in the interest of getting Japanese gamers interested, so much as getting more cache and variety under the Xbox Game Studios umbrella, cause right now it skews very western and more specifically, very born-out-of-PC-game-development. Which isn't a bad thing, it's just a very different flavor to traditional japanese games development. So it's something they can use to continue to build their audience and build up gamepass around the world, not just Japan.
Personally, I think the best bet for Microsoft is buying the gaming IP from Konami. Not the people or the technology necessarily, just purely ownership and right to use the IP.
From there, give Konami whatever they want for their IP catalogue. Make a deal with them to license it back to them on a sweetheart deal if they really want to keep making Pachinko machines.
Metal Gear - This is pretty simple. Sign up Kojima’s new studio to make a new, exclusive Metal Gear and tell him he can do whatever he wants, so long as it’s NOTHING like Death Stranding. Good lord that game sucked.
PT/Silent Hill - Likewise, just give Kojima what he wants to make this stupid game, as an Xbox exclusive, so I never have to hear about people obsessing over a damn game demo ever again.
Castlevania - Hire From Software to put their spin on it, but make sure all the people involved with art, world building, environmental storytelling, narrative and boss design work on this. Tell him they can still make it punishing, but players need to have mobility and no stamina bar.
Contra - Hire Platinum Games. Bring in a copy of Vanquish, point at the box and say ‘do this, but do it after watching every Arnold Schwarzenegger movie. Specifically Commando and Predator. And make it two players. Make sure there’s a spread gun.’
GuitarFreaks - Call Harmonix.
Gradius - I don’t know, find a great indie dev if you want to keep it classic 2D, otherwise pick an internal studio that has some experience with 3D flight to create the next great Colony Wars-esque game
Suikoden - Oh Obsidian! He have a new project for yoooooouuuu!
All of the devs I listed are currently independent. You give them enough money, you can get it done.