SuperUnknown
Registered User
I had trouble finding sleep, so I decided to think about a possible lockout solution. After thinking about the different parameters for a while, a very creative solution came to me. If both parties are going to agree, they will have to make compromises. As well, what seems to be preventing a resolution is each party holding onto different philosophical views. The owners want cost certainty and the players don't want a cap. Well, I think there's a way for both parties to get what they want.
How? I think the answer lies in a luxury tax that would assure the owners cost certainty. Possible? Indeed.
Difficulties regarding such a solution:
- The players have to agree to put a link between salaries and revenues.
- The owners have to go for a solution that isn't a hard cap.
I think that's a compromise that both parties could do, and still claim to be the winners. The owners will say they got cost certainty, the players will say they got away from a cap.
But how can a luxury tax assure the owners of a relative cost certainty? To achieve this, we need to create a luxury tax that will adjust to the salaries paid in % of league revenues. The adjusting luxury tax would tend to stop (or encourage) the spendings.
How can this be done?
1- The league and the players will have to agree on a paid salaries % based on revenues as an objective to attain. Using the players last proposal, let's put this at 56% player salaries.
2- The initial tax has to be implemented in a way that would keep the total player salaries close to the initial %. Since the luxury tax will be self adjusting, then the initial luxury tax doesn't have to be ultra precise. Let's use 10% at $40M, 20% at $45M, 30% at $50M+.
3- At the end of the year, independent auditors verify the salaries paid vs the league revenues. At this point, we know the % of salaries paid.
4- Adjust the luxury tax for the following year. For each point of % between the real salaries paid and the agreed % in 1, each level of the luxury tax will increase by 10%. Ie: The auditors find that salaries for the 1st (full) year were 58% of the total revenues. The luxury tax for the next year will be 30% at $40M, 40% at $45M, 50% at $50M+. If the salaries paid were to fall below the objective, the luxury tax level would decrease by the same margin, up to a 0% luxury tax for each level.
5- All the luxury tax revenues are distributed evenly to the teams that didn't pay a luxury tax during the year. The reason for the even distribution of funds is that payroll isn't necessarily based on lack of revenues, and that each team has a different situation. As long as the teams can't afford to pay a luxury tax on their payroll, they could benefit from this tax, which would tend to increase the overall payroll of these teams.
Advantages of this method: There is no cap at all on payroll. It's just that teams having a bigger payroll will have to plan for possible raises in luxury tax they'd have to pay. However, since the luxury tax would increase if the total player salaries went over the objective (or the target), then it should keep the richer teams payroll from being too far from the lower payroll teams. It should help control the salaries while still keeping a degree of freedom over individual team actions.
Feel free to add your comments.
How? I think the answer lies in a luxury tax that would assure the owners cost certainty. Possible? Indeed.
Difficulties regarding such a solution:
- The players have to agree to put a link between salaries and revenues.
- The owners have to go for a solution that isn't a hard cap.
I think that's a compromise that both parties could do, and still claim to be the winners. The owners will say they got cost certainty, the players will say they got away from a cap.
But how can a luxury tax assure the owners of a relative cost certainty? To achieve this, we need to create a luxury tax that will adjust to the salaries paid in % of league revenues. The adjusting luxury tax would tend to stop (or encourage) the spendings.
How can this be done?
1- The league and the players will have to agree on a paid salaries % based on revenues as an objective to attain. Using the players last proposal, let's put this at 56% player salaries.
2- The initial tax has to be implemented in a way that would keep the total player salaries close to the initial %. Since the luxury tax will be self adjusting, then the initial luxury tax doesn't have to be ultra precise. Let's use 10% at $40M, 20% at $45M, 30% at $50M+.
3- At the end of the year, independent auditors verify the salaries paid vs the league revenues. At this point, we know the % of salaries paid.
4- Adjust the luxury tax for the following year. For each point of % between the real salaries paid and the agreed % in 1, each level of the luxury tax will increase by 10%. Ie: The auditors find that salaries for the 1st (full) year were 58% of the total revenues. The luxury tax for the next year will be 30% at $40M, 40% at $45M, 50% at $50M+. If the salaries paid were to fall below the objective, the luxury tax level would decrease by the same margin, up to a 0% luxury tax for each level.
5- All the luxury tax revenues are distributed evenly to the teams that didn't pay a luxury tax during the year. The reason for the even distribution of funds is that payroll isn't necessarily based on lack of revenues, and that each team has a different situation. As long as the teams can't afford to pay a luxury tax on their payroll, they could benefit from this tax, which would tend to increase the overall payroll of these teams.
Advantages of this method: There is no cap at all on payroll. It's just that teams having a bigger payroll will have to plan for possible raises in luxury tax they'd have to pay. However, since the luxury tax would increase if the total player salaries went over the objective (or the target), then it should keep the richer teams payroll from being too far from the lower payroll teams. It should help control the salaries while still keeping a degree of freedom over individual team actions.
Feel free to add your comments.