Well, I don't know if you're referring to me with the second paragraph above, but I started my professional career out of college working for a PC game developer as a tester and (later) a designer, so I am actually quite familiar with game development, engineering, and so forth.
As I told another person using the same logic on SI, when compared to actual testing and (most importantly) actual contact with the developer, when what you're saying conflicts with the testing/developer I don't care at all about what you're saying unless you were working on the game in question
FHM1 clearly was a fork off of an early version of OOTP
Sebastian said it wasn't a number of times, and again I trust the actual developer of the game in question
The difference I see is that while you may have continued to support FHM past the point that I did, once you stopped you did a pretty significant about-face
See, that's completely false
I expressed my concerns about the "OOTPD stable" before FHM even had a name (because online research showed all the problems I've previously mentioned regarding "supporters" - my issues were not nor have they ever been about the games themselves)
And I quit as a researcher before FHM1 was even released; I took offense to Alessandro saying FHM was "boring as hell" publicly when nothing like that was said in the FHM researcher forum (we were both FHM researchers at the time) & when Jeff stepped in he and I had conflict and I quit
IMO the way things were managed by the FHM team initially (PR approach/false promises, allowing the conflict/being part of it) was just as big a problem as the release itself.....as I've mentioned, you don't see that now from the FHM developers (IMO the supporters actions seem the same to me, just different names)
Sebastian, Jeff and other FHM supporters seem to think I had a problem with FHM.....I had/have a problem with the negative environment that surrounds (practically engulfs) OOTP/FHM (that doesn't surround TBL/SI EHM) and the "PR approach" & I had those issues and openly expressed them before EHM1 was ever released!
And at times I've been part of the problem I know, it's nothing I'm proud of/happy about and I've done what I can to change things (such as not posting on the official FHM Boards and becoming a "free agent" and not being part of any official researcher team) while still trying to do what I enjoy (researching/testing, database creation, answering questions).....and I continue to try and find the right balance/approach
While alas Jeff/Sebastian and the FHM supporters and I have not worked things out, Alessandro and I did almost immediately (and we continued our relationship/still talk now)
I thought the money/sales was the most important thing to maintain development, so I "helped" as I could to maintain development, knowing it was actually money spent not for anything now but for what I hoped to get someday
FHM was rolled out in a state that I would categorize as "early alpha" rather than a release candidate. FHM2, from what I have read, is at best "early beta."
I agree, which is why I'm glad I'm not involved & it's why I take umbrage with the excessive praise/PR
My history as a game developer informs my status as a consumer, but it does not preclude me from making a judgment call when the price tag for a given product is worthy of a release candidate, but the product itself does not deliver on that investment. If the only way FHM can survive is by rushing out prerelease or beta versions of their software at a fifty-buck price point, then perhaps they deserve to go out of business. The market will have spoken.
I'm 49 now, and stopped playing video games back in the late 1990s (and even then essentially only played a couple/few sports games)
I never had a computer until the last decade or so, and what I had couldn't play the PC games that maybe looked interesting to me HaHa
I also like realism/simulations and that's about it...so when I discovered EHM in 2010 it was a halleluiah moment!
I find modern IRL hockey boring, and the money involved turns me off too, and preferred my childhood memories of hockey.....which is why I created a 1974 database for EHM!
I have no cell phone, no facebook account, and don't do social media at all, and I prefer reading to video (I'm a dinosaurs dinosaur I guess HaHa). Until the start of FHM in late 2012 the only online community I had experienced was TBL, and it's not like most every other community out there (no advertisements, conflict is frowned upon not excused, a "family friendly environment" is genuinely encouraged/expected).
While alas I've had some unacceptable moments (that I'm not proud of/wish had never happened), almost all of my posts were an attempt to help (I did all of Major Junior for years despite having no interest in modern hockey and not ever using a modern database, because I saw the need/lack of researchers, valued the efforts of Christoffer and others, and wanted to help the EHM community)
As one who intensely involved tester/editor of EHM I'm IMO as aware or more aware of it's issues than anyone! When FHM first came out (with a historical mode even) I was very excited! And after the initial crushing disappointment of EHM1 I too reassessed things, but I came to a different conclusion than you.....
my conclusion was/is that it'll be YEARS before FHM will be acceptable/worth the money to me (but I supported development financially as I thought that was the only potential way we'd ever get to the point that I'd be happy with the product)
After working on a "dead game" for years (EHM07), and having essentially no interest in 99.9% of all games on the market, I didn't want FHM to die because of "growing pains" (like years ago when a band's first album or two may not be very good...like say Supertramp, without the millionaire friend supporting them initially we might never have got some great albums)