KnightAttack
Registered User
Didn't mean to make it sound like I did (reading back). We're constantly tweaking something, so again, if you have suggestions, please let me know and I'll gladly bring it forward and we could include in our next big update.As I said -- templates are really the way to go in historical mode, and "individual" tweaks to players can be made over time.
And other than some very specific , individual cases of players who SEEM (notice use of "SEEM" instead of "ARE") "mis-templated" or mis-evaluated at first glance. I'm not sure whether it's really relevant to mention players here, and frankly, I didn't find that much.
As for the 39-40 Habs start : Well, I wanted a tough start, and I was not disappointed!
This may be something I am interested in but I have some questions.
Does it work well on a mac? Are there any special memory or os requirements? What is the difference between the steam and esellerate versions. I don't have steam on my computer so would i download the esellate version?
The choice is available to you. The game is also available through the Mac App store. There isn't many requirements to play the game. It runs on just about anything. The biggest difference between all the versions though is with the Esellerate one we can't push updates to you, so you have to manually download them from our website.
You have the choice between yearly auto-recalc of attributes or using the developpement engine. Auto-recalc would bring something closer to reality, while developpement might bring slightly bigger outliers (it wouldn't change much for a guy like Beliveau). I'm not sure the players' rating are hurt if one had an off-season in real life while in middle-of-prime. KnightAttack is probably better placed than me to answer (I didn't even play the game that much).
I must say that, the further you get from the starting point, the more things start to be different. Because :
- Draft, unless you chose that players start with their original team
- Moves and Trades.
The best way I can describe it is with this example:
Using the Recalcuation, Bobby Orr is one if not the best Hockey Player of all time up until his knee starts to drag on him, eventually ending his career at Age 30.
Whereas using the FHM engine: Bobby Orr's knees hold up, he continues to press on as one of Boston's leaders, eventually leading them to a Cup in the Early 80s stunning both the Islanders and Oilers and retiring having overtaken Mr. Hockey's point total 2 years earlier.
It may not always work this way, but the Development Engine can give you a lot more "What If" scenarios.
if i wasn't burnt so badly by FHM and FHM 2, I might consider buying it again,
but just so burnt from the disappointment from the first two...
I think everyone on the Development side would agree with the fact FHM1 was a building block, 2 was a substantial improvement and 3 the game is now hitting its stride. What didn't you like about 2? (Perhaps this isn't the discussion for here, but if you'd like to PM I'd love to get your feedback).