The side quest screen and the talk about Chocobo breeding has got me thinking just how much the RPG scene has changed since 7 came out.
Those earlier FF games always had good side content. 6 was absolutely loaded with it. 7 was no exception, they really put a lot of optional side content. Extra dungeons, super bosses, all the mini games, chocobo breeding, two extra characters (Yuffie and Vincent were technically optional) Wutai in general. Hell even most of the cross dressing stuff was purely optional side content.
And you had no quest logs or anything like that. It was all fairly meaty, never repetitive (even the breeding honestly).
Some of it was definitely Guide Dang It levels like the Ancient Forest. I am literally not sure how they expected you to get a Gold Chocobo without a guide, and I think the translation actually got some of the hints wrong too.
Today it’s all big quest logs with those smaller fetchy quests, not as much substance or unique gameplay elements or settings. It’s a lot more how Western RPGs and MMOs have been doing questing. Not that that can’t be done well. Witcher 3 and Elder Scrolls comes to mind.
it’s just interesting to see how much has changed. Also makes me really want to replay the original FF7. It’s not my favorite Final Fantasy or JRPG (FF6 and Chrono Trigger say hi), but I have to say 7 is one of the better flowing RPGs ever made.
Things moved at a good pace. It was never too grindy. The encounter rates were not out of control. They introduced new settings and gimmicks at a good clip to keep things fresh. The plot and music always kept you engaged and you were never bogged down in some of the really over the top nonsense a lot of more modern JRPGs get into.