KingBran
Three Eyed Raven
- Apr 24, 2014
- 6,436
- 2,284
It seems to me that developers who are very close to their publisher (in effect, they are their publisher) are far more stable. I'm thinking of Bethesda, Rockstar, Blizzard, Paradox etc. Of course, not everyone can work for them and I'm sure turnover is not non-existent, but it doesn't necessarily have to be unstable.
Its VERY unstable. Think of it like Hollywood. How often do we hear about directors changing in a movie or actors coming and going. Sometimes you get work, sometimes you don't. There is a lot more to a game than just developers too. Its extremely rare to find anyone in the gaming industry who has worked for a single company for more than say 5 years. Yes the faces of franchise and like I said the C-level types. The people you see who created hit games that you see interviewed all the time. But a LOT of the people behind the scenes are people from all over that will move on after a game or get replaced. Single player games, once released don't need tons of developers to stick around unless its some huge company that will use those staff for a different project. Very rarely though does a person work on a single game for say EA than immediately have another game to work on once that game is done.
Again, I'm talking about the behind the scenes people. Not the faces of a franchise / game designers / creators / c-levels of a company.