How was the updated version? Any significant changes or difficult sections?
I'll put it in spoilers.
[Spoil]
-First plate phase: seemed a lot easier and faster. I think Bungie figured it was a waste of time to make the spire take forever to load.
-The confluxes seemed to be more or less the same but you can't hide in the spirit bloom room
-Oracles I believe all come out all together now. Instead of progressively more. No chance of hiding and sniping.
-Templar challenge demands blocking Templar teleports. There's a lot more adds. Our strategy was two stormcallers on adds, three dps, and one shield guy blocking teleports.
-Gorgon's Maze feels unchanged. Other than you can kill Gorgon's without powering up the others.
-Jumping puzzle....I think they tried to make gravity higher so you couldn't glide across. I felt it at times but eventually just did it the old way. There could be a fix to this in the future.
-The gatekeeper is pretty much the same except you can't snipe from the doorway anymore
-Atheon challenge is annoying as hell. All 6 players need to kill an oracle every turn. it's doable but it requires good co-ordination. Supplicants exploding hurts a lot more now. Like they can instakill from short range.[/SPOIL]
With the 390 scaling it's definitely challenging again. But not overly so.