AlienWorkShop
No, Ben! No!
- Oct 30, 2004
- 3,459
- 342
http://onlinelibrary.wiley.com/doi/10.1111/kykl.12073/pdf
May be of interest to some...
Haven't read through it thoroughly, but the general idea is home teams were allowed to choose whether they shot first or second in the shootout post-05/06. Theory may suggest the increase in choice should improve their outcome, yet home teams have actually seen a decline in their shootout win percentage.
Home teams have increasingly chosen to shoot first, which brings to question what psychological factors are at play. The results here suggest home teams have mistakenly believed they should put pressure on the first goalie/second shooter...
Possible criticisms: the results may be driven by 2010-11 and 2011-12 being outliers (although home team choosing to shoot first generally increased over the time period, so the correlation is there) and shootouts are essentially random and the samples are too small to infer anything just yet. Another couple years of data would be interesting. Increased choice doesn't necessarily have a >=0 benefit in a two-person game too...
May be of interest to some...
Haven't read through it thoroughly, but the general idea is home teams were allowed to choose whether they shot first or second in the shootout post-05/06. Theory may suggest the increase in choice should improve their outcome, yet home teams have actually seen a decline in their shootout win percentage.
Home teams have increasingly chosen to shoot first, which brings to question what psychological factors are at play. The results here suggest home teams have mistakenly believed they should put pressure on the first goalie/second shooter...
Possible criticisms: the results may be driven by 2010-11 and 2011-12 being outliers (although home team choosing to shoot first generally increased over the time period, so the correlation is there) and shootouts are essentially random and the samples are too small to infer anything just yet. Another couple years of data would be interesting. Increased choice doesn't necessarily have a >=0 benefit in a two-person game too...