BoredBrandonPridham
Registered User
- Aug 9, 2011
- 7,573
- 4,061
There's a ton of discussion that floats around about player's production and the statistics that go along with that. Typically when we have 2 people that get into a debate about some player being "better" than another, we bring up usage and context, and rightfully so: 5v5, QoT, QoC, Zone Starts, etc...
For 5v5, it seems we slice the data -- I personally haven't seen anyone do something like an "adjustment" for 5v5 v.s. 5v4.
For Zone Starts, I've heard of Corsi adjustments there that essentially remove any Corsi events that happen some time period after the face-off (10s?), as the impact of ZS tends to have little impact after that. I'm not sure I've come across that adjustment in some time now.
And when it comes to Q0T and Q0C, I'm not sure I've seen either slicing nor adjustment for those aspects. In most sites I've seen, they give you production and some will also provide this as a separate tidbit of information, but I think many (including myself) are confused on how this actually factors into comparison.
Is lack of available adjustment to usage a result of a limit of my (or our collective) understanding on player usage and its effect? When trying to compare 2 players that have substantially different usage, say one that gets 60% DZS high QoC and one that gets 10% DZS low QoC, should we just bucket them separately rather than try and debate an apple and an orange, similar to 5v5 v.s. 5v4 production?
Are there any other stats or research available that I'm missing that do a good job in evaluating players that take into consideration their usage?
For 5v5, it seems we slice the data -- I personally haven't seen anyone do something like an "adjustment" for 5v5 v.s. 5v4.
For Zone Starts, I've heard of Corsi adjustments there that essentially remove any Corsi events that happen some time period after the face-off (10s?), as the impact of ZS tends to have little impact after that. I'm not sure I've come across that adjustment in some time now.
And when it comes to Q0T and Q0C, I'm not sure I've seen either slicing nor adjustment for those aspects. In most sites I've seen, they give you production and some will also provide this as a separate tidbit of information, but I think many (including myself) are confused on how this actually factors into comparison.
Is lack of available adjustment to usage a result of a limit of my (or our collective) understanding on player usage and its effect? When trying to compare 2 players that have substantially different usage, say one that gets 60% DZS high QoC and one that gets 10% DZS low QoC, should we just bucket them separately rather than try and debate an apple and an orange, similar to 5v5 v.s. 5v4 production?
Are there any other stats or research available that I'm missing that do a good job in evaluating players that take into consideration their usage?