Urgh, won't even bother responding to some of the sheer idiocy that was spewed over the last 1-2 pages, but I want to clarify a couple things:
This is mostly directed at
@Rodgerwilco and
@Blitzkrug
The controllers don't need to be "broken". They need to be fixed.
Gamecube controllers suffer from certain technical issues out of production. Stuff that is deemed "acceptable" by QA, but actually shows during high level play that requires accurate inputs, aka more than button mashing or spamming the same noob stomper move over and over.
The most commonly used example for Melee is shield drops. To the people who are not aware of what that is:
As opposed to the "OMG GLITCH ABUSE BURN MELEE AAAAARGH" that immediately popped up in the back of your head, it's an actually intended and properly implemented mechanic of the game. If you are shielding while standing on a platform (probably because there is a pesky Marth right below you, uptilting like a mad man), you can tap your control stick ever so slightly downwards to drop through the platform and immediately throw out an aerial while Marth is still in his uptilt recovery animation.
Now that you know what this is, here's the problem:
If you don't tap the stick down far enough, you will just angle your shield downwards and do essentially nothing. If you tap down a bit too far, you will spot dodge instead and hence leave yourself open for some frames, which can be punished by your opponent and potentially cost you a stock. To give you a general idea of the required accuracy, this is the input map on a software level, each pixel representing a value on the X/Y scale:
Now, "What is the connection to controllers here?", you may ask. This small sweet spot that allows you to drop through the platform, differs from controller to controller. Because of their "inaccurate" manufactoring, this input can be fairly easy on some controllers, while it's near impossible to do on others.
Now imagine that such issues can arise with 5+ types of inputs and you realize that getting the "perfect" controller by simply buying controllers is nearly impossible. Hence them fixing their controllers themselves.
If you have a "bad" controller, you are losing incredibly powerful options that others still have. Your opponents will pick up on it (since you won't show a successful shield drop the entire game) and start to adapt to it. You will be predictable, which is a devastating disadvantage in competitive Smash Bros and fighting games in general, not only Melee.
That's why high level players fix their controllers.
You calling a top player "pathetic" because they drop out of a tournament as they don't have the proper tools to play on a competitive level with them is akin to you calling a NHL player pathetic because they refuse to play on skates with dull blades. It's just stupid.
But hey, being ignorant and spewing bs that can be debunked with literally 2 minutes of googling is just more convenient. Right, guys?
And
@Emperoreddy
Not sure what glitches you are talking about. Wavedashing is the intended fallback for airdodging into the ground of the physics engine used by Melee. L-Cancling is explicitly coded in that way, as stupid as it is as a mechanic. Dash dancing? Just like wavedashing, was discovered during testing and Sakurai et al. were fine with it.
Sooooo what glitches are you talking about?
Guys, I get that it seems dumb to you that some people actually like video games to a degree that they want to get good at them. Play them competitively. Be the best at them.
Doesn't mean that you need to lash out on them just because you got roflstomped by one of them on For Glory last night.