You are probably approaching the game wrong- the game is never going to tell you what to do as there is intentionally no real direction other than the first quest you get which is to defeat Ganon. The game is about exploring the world to get both your character stronger (through finding weapons/armor as well as discovering and completing shrines) and more importantly making the human player stronger by learning from experience as you experiment using the game's different systems to better accomplish whatever you are trying to do.Almost ready to give up on Zelda BOTW... so I just finishing repairing my Sheikah Slate and I decided to just venture around and it's so desolate. I couldn't find anything to do. I went to a peninsula and the enemies there were so strong they one hit me. I snuck around them to get into this Shrine and it was a test of strength and that boss one hit me. So I ended up walking around west and ran into a blood moon. That thing talked to me for a little bit about Ganon getting stronger, and then I just quit for the night. Felt like I just wasted an hour doing absolutely nothing.
I'm feeling the same way with it, you are not alone. I bought the Switch for BotW, gave it one 6/7 hour session where I wanted it to grab me but it never really did. I got to the first town and called it; weapons breaking in 5/6 hits, lots of long walking - I don't have time to spend on 4/5 hour sessions just looking around in games anymore - I am busy enough that I get a few hours here are there - so maybe i'm just too old for this type of game now. And it's a shame as I really wanted to love it. I've tried a few more short sessions since the first one and I'm just not sure its for me; now my switch gathers dust until the virtual console comes out and I can buy Super Mario 3 I guess.Almost ready to give up on Zelda BOTW... so I just finishing repairing my Sheikah Slate and I decided to just venture around and it's so desolate. I couldn't find anything to do. I went to a peninsula and the enemies there were so strong they one hit me. I snuck around them to get into this Shrine and it was a test of strength and that boss one hit me. So I ended up walking around west and ran into a blood moon. That thing talked to me for a little bit about Ganon getting stronger, and then I just quit for the night. Felt like I just wasted an hour doing absolutely nothing.
I'd be pretty stoked if we got updates on those games in JuneAny more news on blizzard, Pokémon switch and Metroid ? Do I have to wait until June?
I'd be pretty stoked if we got updates on those games in JuneAny more news on blizzard, Pokémon switch and Metroid ? Do I have to wait until June?
I'd be pretty stoked if we got updates on those games in June
Frankly, I'm not expecting it.
Almost ready to give up on Zelda BOTW... so I just finishing repairing my Sheikah Slate and I decided to just venture around and it's so desolate. I couldn't find anything to do. I went to a peninsula and the enemies there were so strong they one hit me. I snuck around them to get into this Shrine and it was a test of strength and that boss one hit me. So I ended up walking around west and ran into a blood moon. That thing talked to me for a little bit about Ganon getting stronger, and then I just quit for the night. Felt like I just wasted an hour doing absolutely nothing.
The game is very different from other Zelda games in that there is basically no hand-holding, and this can make the early game more challenging than usual. There's no tutorial section and no companion to tell you where to go or what to do. You are just thrown into the world to choose your own path. To me and many others, that is what makes the game so thrilling and refreshing. But I guess to you it feels somewhat aimless.
And combat in the early game is tougher than usual. Even regular enemies are tough, plus it's quite possible for you to stumble on an overworld boss (Stone Talus, Hinox, Guardian, to say nothing of a Lynel), which are likely to destroy you pretty quickly. Best to just avoid these entirely until a bit later in the game.
But combat does get easier. You will get more hearts. You will create meals and potions that help in combat. You will find better weapons and shields that last longer. Later in the game, running out of good weapons is not a problem - more likely you will find more good weapons than you have inventory slots for and will have to always choose which one to drop. You will get a variety of different types of armor and be able to upgrade most pieces of armor so that they have a much better defense value.
Overall, my best advice for enjoying the game is to just let go and explore. You will always find interesting things in every part of Hyrule. Don't worry that there are not a clear series of objectives like in other Zeldas. The world is massive and fun to just walk around exploring, even after dozens of hours played.
My other piece of advice is to go into settings and turn off the HUD. Get rid of the mini-map and all that other information on the screen. Doing that makes the game sooo much more immersive. Most of that information is unnecessary or superfluous anyway. You know how much noise Link is making because you can hear it; you know when Link is too cold because he starts shivering; etc. If you ever need to check the map or any of that other info, it's all just one button press away anyway.
Still no pre-order info for Canadians in re: Octopath (WHY) and Tennis Aces (DOUBLE WHY?!)
still nothing on on Virtual Console.
Nintendo, do you not want my money?
Yeah Canada sucks for pre-orders.Still no pre-order info for Canadians in re: Octopath (WHY) and Tennis Aces (DOUBLE WHY?!)
still nothing on on Virtual Console.
Nintendo, do you not want my money?
Meanwhile, when it comes to indies, I just really wish that Risk of Rain would get a Switch port.
Apparently this has become a bit of a nuisance for small Indie devs......they're being inundated with requests for Switch ports. They announce a game and get frustrated when the first response to their big news is "yeah but what about Switch?"
Apparently this has become a bit of a nuisance for small Indie devs......they're being inundated with requests for Switch ports. They announce a game and get frustrated when the first response to their big news is "yeah but what about Switch?"