Shareefruck
Registered User
Personally, I tend to think of 96 to the early 2000s as the dog days of videogames, and it's the start of when I completely lost interest in the appeal of the medium as a whole, outside of a few blips here and there.
At the time I thought was just growing out of it and rebelling in that immature "that stuff's for kids!" kind of way, but in hindsight, I think I just legitimately just dislike the direction that the medium went in after that, with a focus on polygons, first person shooters, online multi-player games, etc. and everything moved towards bigger, more customization, and less minimalism.
1990-1995 is when it gets really good, IMO-- to me, it's the golden age, where charm, minimalism, and big-budget polish, talent, and production values all intersect, and multiple masterpieces seemed to be coming out every year (although I didn't really appreciate them at the time as a kid). Whereas nowadays it feels like AAA games have all the polish/production/talent but none of the charm/personality/soul and indie games have all the charm/personality/soul but none of the polish/production/talent.
At the time I thought was just growing out of it and rebelling in that immature "that stuff's for kids!" kind of way, but in hindsight, I think I just legitimately just dislike the direction that the medium went in after that, with a focus on polygons, first person shooters, online multi-player games, etc. and everything moved towards bigger, more customization, and less minimalism.
1990-1995 is when it gets really good, IMO-- to me, it's the golden age, where charm, minimalism, and big-budget polish, talent, and production values all intersect, and multiple masterpieces seemed to be coming out every year (although I didn't really appreciate them at the time as a kid). Whereas nowadays it feels like AAA games have all the polish/production/talent but none of the charm/personality/soul and indie games have all the charm/personality/soul but none of the polish/production/talent.
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