Filthy Dangles
Registered User*
- Oct 23, 2014
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Based on the quality of chances or passes a player generates? I've seen certain metrics like 'Slot pass completions' before, I think that might be a good proxy and then you can build from that with other inputs. They can be fickle, and things like secondary assists which are probably a little more random exist. And truly quantifying the quality of a pass is probably pretty hard to do.
But has anyone attempted it or laid out a model for it?
But has anyone attempted it or laid out a model for it?