Bjorn Le
Hobocop
Game comes out Tuesday at 12:00 EST. Preload starts Monday, lot's of streams up right now by some pretty big channels.
Some of the old BattleTech games did this, either in a shooter format (the MechWarrior games), or in real-time tactics (MechCommander games). They're all fantastic games, which I would recommend you check out if you enjoyed that game, but unfortunately with the exception of MechWarrior 4, the old ones are very difficult to install and play on modern PCs. MechCommander (both 1 and 2 I believe) you can find for free on the internet but they require some significant workarounds to work.
Just got my key from pre-ordering.
I'm assuming there's going to be a preload?
I have a big backlog and this is a day one play for me. It looks too good.So tempting, but I'm trying really hard to avoid making my backlog any larger than it already is....
I had no issues getting MechCommander to run.
But anyways I grew up reading the Battletech books, played most of the games, and was a backer from the beginning. Looking forward to this one!
I have a big backlog and this is a day one play for me. It looks too good.
On Windows 10? Interesting. I can't.
I am still using Windows 7 but I have seen some Youtubers say it is even easier to get going on Windows 10 but I can't confirm that with personal experience.
You got me too and I would have never come across is otherwise. I'm not buying it until tomorrow though so you can add my plus one to any list until about 5 PM EST tomorrow haha.I guess I didn't try that hard to make it work. Maybe I will have to one day.
As an aside note, the game is up to #2 on Steam's global top sellers, behind only PUBG. Which is honestly amazing. 1 mil+ copies isn't out of reach. I've convinced several friends IRL who haven't ever heard of BattleTech to buy the game and it seems like quite a few have a similar story.
Seeing some mixed reviews; anyone having day 1 issues? Not that it has stopped me; I started work at 6 today so I could call it early and just made the purchase/am 20 minutes from it being installed now. Will post my thoughts tonight (unless the wine I bought to enjoy with it hits me too hard, then tomorrow: ya I game with wine, sue me).
In any event, I like turned based games of this nature so if, somehow, I end up hating it i can at least be happy knowing it was only 40 bucks and that I'm supporting a developer who is working on turn based games of this nature.
Hell, I bought both recent xcoms twice... and both expansions (PS3/4 and PC).
Ah thank you; I don't play multiplayer so this shouldn't impact me.Can’t sign into Paradox login so no multiplayer but other than that only typical minor release day bugs and nothing worth mentioning.
Heres my immediate reaction:
1. Its a lot clunkier than Xcom. I'm still not sure how my decisions spill over to the next turn.
2. Similar to the above, if youre used to xcom, you will be confused.
2. To be frank, Im still very confused on when I shoot and when I dont. I did love the ease of xcom in this place and that "chill" option confuses me (cool down is the option...)
3. From a human position, this isn't natural. There appears to be no equivalent for overshot. So, my ability to think correctly and set a trap is neutralized;
Im giving the game my best effort, and the campaign isn;t as bad as others will say, but I am confused how to run my group because they use a bastardized version of xcom. Just enough to feel familiar, but too different for it to work the same. As a person who enjoys these games thanks to xcom? Its different enough to be annoying.
Hmmm, Ultawide doesn't work. Lovely. Well it sort of works but you can't click "next" and other various things don't quite work right.
Let's see if I can fix it.
EDIT: Well you can just press "enter" which works as next, so that problem solved. Couldn't fix the UI with a little digging in the files though I'm not much for Unity. It's as if the UI canvas isn't extending beyond 16:9 despite the renderer doing so just fine. I imagine they could fix this pretty easily with a minor amount of effort.
Speaking of Unity the game runs like ass but that's not terribly surprising.
Ultrawide isn't supported at launch. They said it's something they're looking to add in the next couple months.
Well I enjoyed the first 2 missions anyway. It really plays a lot like Shadowrun which isn't terribly surprising.
The AI vehicles sometimes stupidly drive in the wrong direction.
They really outright don't explain a lot of game mechanics. DFA does self damage for example, not that obvious until you try it.
You really should be able to move *after* you shoot.
Cover, flanking, and various terrain seem to have a decent amount of impact.
I'd like to see more interactive objects on the map, it's pretty static.
I like the weapon variety, but it's not entirely clear how much range "short" is versus "medium" etc.
The enemy variety seems about the same as MechCommander so that's good. I'm not sure they really have the balance of weapons down though. Most of the enemies seem balanced for being a jack of all ranges so they aren't too scary.
It needs an out of combat non-turn based mode so you aren't 1 by 1 dragging mechs across terrain.
All the sequencing stuff is not readily apparent either. One thing it needs is the numbers showing which phase each unit in go in need to be more visible. The little black font next to each enemy doesn't really do it.
When I take damage I want a little summary somewhere instead of floating numbers. Can't keep track of it, not even worth watching for them just check the mech afterward.