Discussion in 'Geek Emporium' started by Cush, Jun 1, 2015.
edit: I like the concept of it being a resistance this time.
Really curious why it's going PC exclusive, but I can only see that as a good thing.
Cool deal! I still need to beat Enemy Unknown lol
Hell yea! Loved the first one. There was some annoyances with the RPG aspect with the first one that I didnt like but im sure they will improve on all that this time around. Gameplay was fantastic last time.
Will be a 1st day purchase.
Hoping for an official endless war mode. And larger squads/ops.
The XCOM website has been updated and has some other small details:
The mobile base is called "The Avenger" and is a converted alien ship.
There are five classes now — I'm guessing "Ranger" is the new one. They mention "Momentum" as a new class ability.
"The state of the world affects each combat mission's environment."
"Use concealment to ambush enemy patrols."
"Loot enemies for precious gear and artifacts."
You can save fallen soldiers by carrying them to the extraction.
"There are virtually infinite combinations of map, missions and goals."
Also confirms head-to-head multiplayer on generated maps.
Maps are procedurally generated.
Will keep an eye on this
This will be a must-buy for me on day one. Loved the first game by microprose, loved the new one by Firaxis, and this looks to be potentially be the best one yet. I can't wait. I'm hoping it's early November
Xcom is currently on sale on steam too for anyone who wants to give that game a go.
Always skeptical when a game is announced 5 months before its release date but with a game like XCom there isn't a ton of developmental time.
Wouldn't surprise me if this feels more like an expansion pack to Enemy Unknown than a legit sequel. Would fall in line with what 2K and Firaxis have been doing the past few years with their half assed standalone games which play more like expansions or even DLC than true games.
Sucks that it wont be coming out on PS3/Xbox 360, my laptop can't handle it.
It's kind of funny that the original had this in 1994 and it's taken this long for the feature to return. Everything old is new again.
I hear you, but remember that Enemy Unknown was announced in February 2012 and came out that October. Firaxis seems to just like to keep tight lids on games until they're ready to announce a release date and sure that they'll hit it. They do the same thing with the Civilization series.
I'm not sure if you're aware, but Enemy Unknown has already received its expansion pack (a big one), and I want to say that it was standalone. They could've been cheap and called that XCOM 2, but they didn't.
All said, Firaxis is one of the few developers that I really trust. Whether it's a sequel, expansion pack, DLC or spin-off, they're good about making clear what it is and how much content you're getting. If they're calling this XCOM 2, then I wholly trust that it's a true sequel.
Right and I wouldn't be surprised if XCOM2 feels similar to that. But in a way I think it's hard to avoid that feeling with these types of games. They're not really graphics or engine driven and the leap from XCOM to XCOM2 isn't going to be as big as CIV IV to CIV V was. Will likely just be new units, new perks and skills, and a new base system.
RIP my wallet in Q4
Digging the stealth-lite approach. I hope there's an official version of Long War or something close to it. The mod is great but it's not exactly balanced.
That's great news. Solid series.
I am all ready looking forward to hours of watching Beaglerush lets play this for many seasons. That man is my number 1 source of entertainment when there is nothing else to watch.
Gameplay video looked amazing.
Wow, that gameplay video got me super-hyped.
The premise really has me intrigued as well.
new 10 minute video
holy **** those dynamic cutscenes (Soldier getting thrown against truck, Alien charging after escaping soldier :O )
In AngryJoe's interview with the XCOM guys, they said a certain amount of that was just for the demo and wouldn't necessarily make it to the game or be in every mission.
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