There are so many sides to come at this from, thanks for the civil discussion, guys.
I’ll definitely be following this game closely and carefully considering reviews before I buy it. Honestly I hope there is some degree of player choice, where straight up mutilating humans isn’t always necessary to complete the game. I get that Ellie has only ever experienced a post-outbreak world and the game will be exploring hate, but wouldn’t it be great if we explored her rising above it despite her surroundings. I guess we have to wait and see.
I was reading comments on a related story on another game site, and quite liked what this person had to say:
I’m really struggling with the level of violence in this trailer. I support ND’s right to make whatever kind of game they want to make, but the experience of watching a trailer is different from the experience of playing a whole game. Sure, ND, can claim that their intent is to make players uncomfortable and distanced from the violence on display here, and that may be true while watching one 11-minute trailer. But odds are that the game is full of levels like this one, each of which will be littered with dead NPCS before the player moves on to the next one. That kind of repetitive killing doesn’t foster discomfort or distance; it fosters a numbness that blunts the very uneasiness they claim they want players to feel. I don’t want to feel that way about the kind of violence I saw in this trailer, and that’s what’s really giving me pause about this game.