The Last Of Us Part II

wingsnut19

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Apr 9, 2007
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I still think the lesbian scene is completely a forced agenda catered to a specific audience, but I am not going to avoid a potentially great game simply because of that. It's more about the timing and placement where I was like "WTF is this?" and laughed.

For the record I haven't played the first one yet, it's still in my PS4 cue after I finish Horzion: Zero Dawn so I can't comment. But if this trailer was anything like the first game, I am already getting hyped to play it.
The game is supposed to be all about Ellie seeking revenge. For all we know, she is out avenging the murder of her love interest shown in this trailer. And even if it is not, Ellie was already established as a lesbian in the first game and its DLC. I really don't see how this is forcing an agenda.
 

Natey

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Aug 2, 2005
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Pretty much, they added a lesbian kissing scene for the reveal trailer since they knew millions were watching simply because it was a ****ing lesbian kissing scene. Absolutely no more or reason behind it if you consider that after the cutscene she was stabbing people in the jugular.


A male kissing a chick isn't diverse enough to be added to a reveal trailer in the first place. I honestly don't care about who is gay or who is straight. Game companies can do whatever they want and if I hate it I just do not need to buy their product. But that scene simply had nothing to do with anything else in the game, they added it so the writers at Huffington Post can have a field day and say about how amazing this game will be (regardless on if they're actual gamers or not).


Oh man I am so insecure about computer code kissing each other, you won't even believe how insecure I am because of that.
Except Nate and Elena have kissed in trailers before. They've cuddled in trailers. Hell, Nate even kissed Chloe in a trailer. So.... nice one?

And how do you know that scene has nothing to do with the game? Unless you're an ex Naughty Dog employee, you know nothing more than we know lol

Last of Us doesn't need a Huffington Post hype piece. The game is hype enough.
 
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Emperoreddy

Show Me What You Got!
Apr 13, 2010
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Ellie is also a teenage girl. Of course she is going to have some angst and awkward love moments.

That is part of the story. Her growing up in a ruined world.
 

flyingkiwi

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Oct 28, 2014
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I’m trying to decide where I draw the line for violence in video games. Honestly this might be it for me.
 

Natey

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I was more uncomfortable watching almost realistic cartoon animations make out rather than the fact they were gay lol
This I can agree with lol

I’m trying to decide where I draw the line for violence in video games. Honestly this might be it for me.
This might be it? Hatred came out years ago with a much more hate filled experience, lol.

Maybe you can find a shareware copy School Shooting Simulator, that was removed from Steam. :|
 

Big McLargehuge

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May 9, 2002
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This might be it? Hatred came out years ago with a much more hate filled experience, lol.

It's the realism, not so much the content. I never want to defend Hatred, but it is a stylized game that looks like a video game. The violence in that trailer was realistic to the point of getting me to wince.

Wherever the line is for me, The Last of Us Part II is straddling it. I'm still hyped as shit for this game, but I had to turn away from the trailer a couple times because, I mean...realistic throat slicing is not something I can watch and feel okay with, that draws a visceral reaction from me. This isn't a video game tumbling down the uncanny valley, this is a video game climbing up the other side of it.
 
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Commander Clueless

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This I can agree with lol


This might be it? Hatred came out years ago with a much more hate filled experience, lol.

Maybe you can find a shareware copy School Shooting Simulator, that was removed from Steam. :|

I think there's a big difference between context of violence and level of graphic detail.

Hatred's problem wasn't the gore, it was the context in which the violence was happening.


If the game play is like what they showed off at E3, I can't blame anyone for being put off by the violence. It was intense.

I recoiled at the entrails being carved out scene myself. Side note, but it also seemed redundant considering they were hanging the guy at the time.
 

Pilky01

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DAE look away from the screen during the GTA5 torture scenes and just mash X to try and get past it as fast as possible? I f***ing hated that shit.

Hyper violence is very off putting to me. That was one thing the original TLoU had going for it, for the most part you were only brutally murdering zombie people as opposed to people people.

Its part of why I sort of checked out on the "AAA" PS/XB scene and mostly just played Nintendo for the last few years. I am not interested in the increasingly realistic depictions of brutal violence.
 

XX

Waiting for Ishbia
Dec 10, 2002
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The violence is supposed to be off putting. You aren't supposed to enjoy it. It's meant to shock you and demonstrate how real the stakes are. It has to be visceral so it contrasts well with the softer moments. It serves a narrative purpose.
 

Big McLargehuge

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TLoU got visceral reactions too, just not in the *this is going to make me throw up* way that this did. It's the realistic graphics making the difference, not the subject matter.
 
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Pilky01

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I don't care. I don't like hyper violence, regardless of the reason for it.

I'm certainly not trying to argue hyper violent games shouldn't get made, but they are not a draw at all for me. Same with hyper violent movies. I don't care what the narrative purpose is, I don't like watching depictions of brutal violence, gore and misery.

:dunno:
 
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Natey

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I don't care. I don't like hyper violence, regardless of the reason for it.

I'm certainly not trying to argue hyper violent games shouldn't get made, but they are not a draw at all for me. Same with hyper violent movies. I don't care what the narrative purpose is, I don't like watching depictions of brutal violence, gore and misery.

:dunno:
Nothing wrong with that. Everyone has different values!
 
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Commander Clueless

Hiya, hiya. Pleased to meetcha.
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I don't care. I don't like hyper violence, regardless of the reason for it.

I'm certainly not trying to argue hyper violent games shouldn't get made, but they are not a draw at all for me. Same with hyper violent movies. I don't care what the narrative purpose is, I don't like watching depictions of brutal violence, gore and misery.

:dunno:

An entirely reasonable position.

I think, at least for me, the most jarring part isn't the graphical fidelity, but just how realistic it is in terms of movement, mechanics, etc.

It's a brilliant feat of programming and design, but I'm honestly not sure if I wanted it. :laugh:
 
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TJ21

SURVIVED JIMBOCALYPSE - 12/5/2021
Oct 3, 2012
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Don't think I've ever been more excited for a game in my life. The first TLOU narrowly beats out Bioshock Infinite as my favorite game of all time, so needless to say they have my money already. Can completely understand people who aren't fans of hyper violence in games, but I've never really had a problem. Hoping for a release date soon.
 

flyingkiwi

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This might be it? Hatred came out years ago with a much more hate filled experience, lol.

Maybe you can find a shareware copy School Shooting Simulator, that was removed from Steam. :|

I would never, ever play a video game in such a horrible, hateful context. TLoU2 is more conflicting because I can understand the context of the violence but that doesn’t make it any easier to watch or feel comfortable performing, especially if it’s anything like the trailer.

I think there's a big difference between context of violence and level of graphic detail.

Hatred's problem wasn't the gore, it was the context in which the violence was happening.


If the game play is like what they showed off at E3, I can't blame anyone for being put off by the violence. It was intense.

I recoiled at the entrails being carved out scene myself. Side note, but it also seemed redundant considering they were hanging the guy at the time.

DAE look away from the screen during the GTA5 torture scenes and just mash X to try and get past it as fast as possible? I ****ing hated that ****.

Hyper violence is very off putting to me. That was one thing the original TLoU had going for it, for the most part you were only brutally murdering zombie people as opposed to people people.

Its part of why I sort of checked out on the "AAA" PS/XB scene and mostly just played Nintendo for the last few years. I am not interested in the increasingly realistic depictions of brutal violence.

I think these above guys sum up my viewpoint pretty well.
It is a tricky and sometimes hypocritical line to draw, but each person must draw their own.

The violence is supposed to be off putting. You aren't supposed to enjoy it. It's meant to shock you and demonstrate how real the stakes are. It has to be visceral so it contrasts well with the softer moments. It serves a narrative purpose.

I definitely see that point and can respect it, but unfortunately it doesn’t turn off my conscience about viewing and performing it. It’s difficult for me because I did love the first game and its characters, and so now I’m torn about getting the game.
 
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shortshorts

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Oct 29, 2008
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I think this is an interesting topic. I agree with some of the above... I tend to shy away from gore/"hyperviolence". I'm a bit of a p***y and it scares me! The scenarios are "realistic" and my imagination takes me uncomfortable places. For this reason, I don't watch many horror movies... but on the other hand, I can see the appeal to horror movies!

With increasingly good graphics (and VR) we're going to get games in the future which will be hard to distinguish between real and fake. I wonder where (or if) the line will be drawn.
 
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Pilky01

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Jan 30, 2012
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For example this....

BriskInsecureHoiho-size_restricted.gif


I would never play that....and I think the people who insisted on putting that kind of gore into the game are absolutely mental.
 

Shareefruck

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Apr 2, 2005
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Totally disagree with and do not buy the defense of this style/degree of violence entirely serving the narrative/thematic purpose in the case of a game like this.

If you enjoy or do not mind the visceral hit of hyper-violence, that's one thing, and that's fine, I can understand that as a guilty pleasure perhaps, but who are we kidding with the reason for it? For the most part, people just enjoy the superficial exhilaration of being thrown into an intense life or death situation where the relentless brutality is just meant to satisfy a sensational hit/shock-value high that needs to get more and more extreme the more that we get desensitized to it. It's not REALLY fully about meaningful or necessary high-stakes realism serving artistic purposes (to some degree, sure, but it's not a coincidence that you don't see many actually artistic movies pull this kind of stunt nearly as relentlessly-- it's usually more of a "less is more" usage of violence that is most lastingly effective), most of it just feels like pornography that wants to be as immersive and believable as possible so that it stings harder (not that there's necessarily anything wrong with enjoying a game on that level, I guess). And it kind of makes it so that all of the thematic stuff that is meant to justify this kind of thing just end up feeling like a bit of an infantile excuse to have a setting that allows them to focus on throwing as much of that in there as they can (and appealing to the visceral demand of gamers). Any meaningful themes and ideas are actually somewhat cheapened by this approach, not elevated by it, if anything, IMO.

Even the first one was kind of like this, on some level-- this just turned up the dial to a degree that makes this more superficial motivation seem a little more transparent and obvious. Certain television dramas and movies aimed at younger, teenage/college-aged people have a tendency to do a similar thing.
 
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flyingkiwi

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There are so many sides to come at this from, thanks for the civil discussion, guys. :D

I’ll definitely be following this game closely and carefully considering reviews before I buy it. Honestly I hope there is some degree of player choice, where straight up mutilating humans isn’t always necessary to complete the game. I get that Ellie has only ever experienced a post-outbreak world and the game will be exploring hate, but wouldn’t it be great if we explored her rising above it despite her surroundings. I guess we have to wait and see.

I was reading comments on a related story on another game site, and quite liked what this person had to say:

I’m really struggling with the level of violence in this trailer. I support ND’s right to make whatever kind of game they want to make, but the experience of watching a trailer is different from the experience of playing a whole game. Sure, ND, can claim that their intent is to make players uncomfortable and distanced from the violence on display here, and that may be true while watching one 11-minute trailer. But odds are that the game is full of levels like this one, each of which will be littered with dead NPCS before the player moves on to the next one. That kind of repetitive killing doesn’t foster discomfort or distance; it fosters a numbness that blunts the very uneasiness they claim they want players to feel. I don’t want to feel that way about the kind of violence I saw in this trailer, and that’s what’s really giving me pause about this game.
 

void

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Jan 5, 2006
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I hope Naughty Dog doesn't listen to the people complaining about the violence. People are so sensitive nowadays.
 

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