Tw1ster
Registered User
Having an absolute blast with this game. It’s unsettling, intense, and I’m loving the story. Was a little concerned after the first big scene but I love it so far just as much as the first one.
Missed this reply, and not sure what you mean by this part. I thought the ending was the only saving grace of the first game, personally, and it works better as a final, nail-in-the-coffin, open-ended ending than as a cliffhanger.The story of the first one was never going to be left alone as a singular statement because they made sure to shoehorn in an awful ending for the sole purpose of being able to make sequels. In hindsight it seems like the series was compromised from the start in that sense. Given how blatant they pulled the same thing in Part 2 I'd be surprised if that wasn't the plan all along. Making a new IP in the AAA space costs too much money and requires ideas that I'm not sure ND has at this point.
It's quite sad that I can say that I saw it coming.Actress who voices Abby is getting death threats...man people are so stupid
Actress who voices Abby is getting death threats...man people are so stupid
It's quite sad that I can say that I saw it coming.
I mean... if people can't distinguish between video game characters and their actors then I think not being 'true fans' is the least of their concerns.Laura Bailey is an amazing actress. People who are so invested that they feel the need to threaten an actor because of the actions of their character are not true fans.
What the f***? I just saw the threats she received. Even if you don't like the game, you don't go around threatening an actress and her infant child. That is never okay. Some people really need to get a life.
EDIT: Hold up, one of the people who sent her a death threat is actually a big fan of the game? They apologized on her Twitter feed. That person needs serious mental health help, like, yesterday.
That's actually a pretty amusing idea (if done well-- could also be a one-sided heavy-handed mess), but it would also be kind of suicide on their part.It's the internet - it's like one of the greatest things, and also one of the worst, but social media causes some people to lose all sense of reality.
It's just a game - it's all fake.
As for the game, I lost interest before the end (the rat king part didn't help), I no longer cared about what was happening, and I wasn't surprised it just.kept.going when I read the spoilers. I can see why people are disappointed with the ending, but I can also see what the writers tried to do.
The angst against this game overall just reminded me how toxic gaming culture can be. Someone could probably write a game about gaming culture, and people would be upset about that, even though it would all be based on true events.
Why does it seem like its always the same people doing voice acting in big games?
Laura Bailey, Ashley Johnson and Troy Baker seem to be in literally everything.
Surely there are plenty of other great voice actors out there.
Yeah, true. Reading all of these reports of death threats really makes me think social media is a net negative on society and should just be done away with entirely. That will never go over well with anyone, though.It's the internet - it's like one of the greatest things, and also one of the worst, but social media causes some people to lose all sense of reality.
It's just a game - it's all fake.
As for the game, I lost interest before the end (the rat king part didn't help), I no longer cared about what was happening, and I wasn't surprised it just.kept.going when I read the spoilers. I can see why people are disappointed with the ending, but I can also see what the writers tried to do.
The angst against this game overall just reminded me how toxic gaming culture can be. Someone could probably write a game about gaming culture, and people would be upset about that, even though it would all be based on true events.
Yeah, true. Reading all of these reports of death threats really makes me think social media is a net negative on society and should just be done away with entirely. That will never go over well with anyone, though.
That's a bummer the game didn't keep your interest through to the end. It sounds like the pacing problems are affecting a large amount of people, especially with the game seeming to never end. I watched a playthrough of the game over the last week or so and I can also see what they were trying to do, but they structured the narrative so unbelievably poorly that I'm shocked there are people who thought the story was told well. I mean, a flashback within a flashback - are you kidding me?
Your last point is a great idea and I would totally play a game that revolves around gaming culture just to see the shitstorm that would come out of it.
Why does it seem like its always the same people doing voice acting in big games?
Laura Bailey, Ashley Johnson and Troy Baker seem to be in literally everything.
Surely there are plenty of other great voice actors out there.
From what I've read, the presentation of the game was good, people liked the gameplay (which I hold reservations about), they liked the graphics, the exploration was cool, but the story didn't go over well for a lot of people. I think that with a story like this where the audience needs to be invested in the plot and the characters for the game to land, it can be linear up to a point, but there needs to be some sort of player agency in how the conflict is resolved for players to feel the catharsis they crave after an emotional journey. Otherwise, you're just forcing a player to play through a story they don't want to experience or they don't care about, and that's part of why this game is so divisive.I'm going to go back at some point, and try and beat it, but I'm honestly terrible at parts of this series, and may just leave it at Abby getting pummeled, so I don't go and break my controller getting frustrated at an instadeath and loading screens.
I still think the game was good...to a point, and then the pacing couldn't let the game get over the hump...and I hadn't even gotten to the end, the whole point, and it's a super linear game on top of that. I can't quite put my finger on it, but I think it jumped the shark for me,I could deal with the suspension of disbelief and absolute dumb luck before that, but that stuck out.when Jesse and Ellie split up, and she went for the boat.
This is the one thing I use accessibility options in games for. I always set these to either play by itself or to only require you to hold the button instead of tapOn an unrelated note, can we please, please, PLEASE get rid of QTEs during cutscenes? It's the lamest justification a dev company can use to be able to claim it has "immersive gameplay."
I've never looked into how to neutralize them, so that's good to know that a method exists. Thanks for the heads-up. I've always just sucked it up and pressed the button but immediately lost interest in what was happening on screen since I knew my "actions" weren't going to let me "fail," or have any input on the outcome of the cutscene anyway.This is the one thing I use accessibility options in games for. I always set these to either play by itself or to only require you to hold the button instead of tap
Yep. It's why David Cage's story games are well received and isn't relentlessly mocked, despite the fact that his storytelling sensibilities are comparable to Tommy Wiseau.I think that if someone took the plot of this game and would have made a movie instead of a game; they would be seen as the next Uwe Boll. Somehow because it is a game, standards are different and it is supposed to be this groundbreaking experience. If this is hyped as a masterpiece because it has movie qualities, then compare it to actual movies instead of other games that have minimalist stories on purpose like Mario or Dark Souls. I mean, does someone really think that The Last of Us Part II is at the level of something like The Godfather or Citizen Kane? A reviewer compared this to Schindler's List so we never know.