PeteWorrell
[...]
- Aug 31, 2006
- 4,625
- 1,728
It was evident the moment they started buying tons of licenses, made each series carbon copies of each other and never modernized their gaming engine.Their strategy was pretty much to "shovel" tons of franchises into the market and expected people to buy on name recognition alone.That’s what I meant by inefficiencies. Permenant crunch time means that work isn’t being done effective, even if people are working insane hours. Pressure is a short term motivator it doesn’t work if all you do is pressure.
Telltale was making games that could have been done with a fraction of the team they had (much smaller developers put out bigger games then them). That tells me management was clueless