Telltale Games is Shutting Down

SeidoN

#OGOC #2018 HFW Predictions Champ
Aug 8, 2012
30,796
6,445
AEF
No end to Walking Dead sucks. No more Wolf Among Us and Batman blows too
 

Osprey

Registered User
Feb 18, 2005
27,197
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I liked their work in the early days of Sam 'n' Max, Wallace & Gromit and Tales of Monkey Island, when they simply modernized the old school point-and-click adventure games. I lost interest shortly after that, when they seemed to move more towards "narrative adventures" (less gameplay; more cinematics) based on popular film and TV licenses. It felt to me like they started picking franchises because of the guarantee of sales rather than because they were inspired to make great games based on them. Despite my disinterest, they helped bring adventure games back and make them popular again, so this news is unfortunate. Hopefully, it really is due to mismanagement and isn't an early sign of another adventure game recession.
 
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Frankie Spankie

Registered User
Feb 22, 2009
12,361
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Dorchester, MA
That's a bummer. I enjoyed all the games I've played from them (first two Walking Dead, Game of Thrones, first Batman, and Wolf Among Us.) I'm not surprised though. Episodic games are pretty annoying and when they usually celebrate finishing the game by putting it on a big discount, you're just going to get a lot of people who wait for the finished product and pay less for it. All those licenses must have been pretty expensive too.
 

quoipourquoi

Goaltender
Jan 26, 2009
10,123
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Hockeytown, MI
I didn’t even know they were in bad shape. Having Batman, Wolf Among Us, and Borderlands on my iPad has gotten me through so many train rides. What a bummer.
 

Commander Clueless

Hiya, hiya. Pleased to meetcha.
Sep 10, 2008
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That sucks.

I know they lacked innovation, but I really enjoyed what they did with the Batman series.

Borderlands was pretty good too.
 

The Crypto Guy

Registered User
Jun 26, 2017
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Good serves them right for never making a second season for Game of Thrones.

There are literally no Game of Thrones games and they could have made a killing in it but were too busy milking Walking dead which has been dead for years...and now they are bankrupted.
 

Blitzkrug

Registered User
Sep 17, 2013
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Sounds like they spread themselves thin. All those licenses + needing to hire more people to make multiple games meant more money was going out than in.

I thought a lot of those games were garbage outside of Tales From the Borderlands and Wolf Among Us.
 
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PeterSidorkiewicz

HFWF Tourney Undisputed Champion
Apr 30, 2004
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Sounds like they spread themselves thin. All those licenses + needing to hire more people to make multiple games meant more money was going out than in.

I thought a lot of those games were garbage outside of Tales From the Borderlands and Wolf Among Us.

The only game I played from then was the GoT One and for the Most part I loved it.
 

SniperHF

Rejecting Reports
Mar 9, 2007
42,747
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So will people who bought the entire season of TWD get refunds?

Is there money to refund with?
I think that would be a big problem. They are supposedly staying open to finish a port but that's probably contractually set and the money for that is locked up there otherwise they'd just be breaching something else.

Since they are their own publisher I don't think there's a bigger fish the owners could go after.
 

Kcb12345

Registered User
Jun 6, 2017
29,275
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This sucks how they aren't finishing the walking dead game. This close to the end too.

Edit: Sounds like that report might be fake. No one knows for sure yet
 
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RandV

It's a wolf v2.0
Jul 29, 2003
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Good serves them right for never making a second season for Game of Thrones.

There are literally no Game of Thrones games and they could have made a killing in it but were too busy milking Walking dead which has been dead for years...and now they are bankrupted.

There is literally a strategy and an RPG Game of Thrones game available :sarcasm:
 

Bjorn Le

Hobocop
May 17, 2010
19,592
609
Martinaise, Revachol
Sounds like they spread themselves thin. All those licenses + needing to hire more people to make multiple games meant more money was going out than in.

I thought a lot of those games were garbage outside of Tales From the Borderlands and Wolf Among Us.

Their problem was they had way too many people. Before the first layoffs last year that had 340 employees. That is WAY too much for a company that apparently had massive production inefficiencies and an unmotivated work staff.
 

guinness

Not Ingrid for now
Mar 11, 2002
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Their problem was they had way too many people. Before the first layoffs last year that had 340 employees. That is WAY too much for a company that apparently had massive production inefficiencies and an unmotivated work staff.

From the comments on ars, reddit, they said they're employees were in crunch mode all the time, which no matter how much you like you're job, you need a work/life balance.
 

crowi

Registered Loser
May 11, 2012
8,198
2,855
Helsinki
Makes sense. Their games have taken a huge nosedive after Wolf Among Us imo. I have had no interest at all in their games after that. Never thought the walking dead games were good either.
 

crowi

Registered Loser
May 11, 2012
8,198
2,855
Helsinki
If you want a better telltale game than telltale games make, you should try Until Dawn on PS4.

Edit: didn't mean to double post.
 

GlassesJacketShirt

Registered User
Aug 4, 2010
11,436
4,195
Sherbrooke
Sounds like they spread themselves thin. All those licenses + needing to hire more people to make multiple games meant more money was going out than in.

I thought a lot of those games were garbage outside of Tales From the Borderlands and Wolf Among Us.

Especially when these games probably ended up competing against each other. My experience with their games is they tended to be carbon copies of each other in gameplay structure, so it came down to picking your poison.
 

Bjorn Le

Hobocop
May 17, 2010
19,592
609
Martinaise, Revachol
From the comments on ars, reddit, they said they're employees were in crunch mode all the time, which no matter how much you like you're job, you need a work/life balance.

That’s what I meant by inefficiencies. Permenant crunch time means that work isn’t being done effective, even if people are working insane hours. Pressure is a short term motivator it doesn’t work if all you do is pressure.

Telltale was making games that could have been done with a fraction of the team they had (much smaller developers put out bigger games then them). That tells me management was clueless
 
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