how are ppl liking it? is it easy to get used too? i don't have all the time in the world to become really good and games like this.
I've been enjoying the single player so far. I don't think it's that hard to learn, but how are you going to play it? I think if you're doing controller you'll be fine, mouse and keyboard might need some setting adjustments but I have no idea...
(HOTAS user experience incoming)
Okay, so, I will commend the game for having HOTAS support, in fact you can select which input is what, and it's clear what you have selected. And aside from a slight problem with my throttle, it flies pretty well on default sensitivity and deadzone for me(your mileage will probably vary). I also appreciate some of the gameplay options in the menu(like for example, you can select if lowering the throttle ends boosting). There also is wide variety of options for controller inputs themselves(for example, you can have a button do max weapon power by itself, or you can use the default where if you hold the button it goes max). Also, you can clear a button if you want to. Again, appreciate it.
All these options of course you need to figure out, and obviously the game devs do not have access to all the HOTAS setups, and a lot of it will be up to personal preference. But here are my biggest gripes:
1) The campaign is essentially a big tutorial. As you play the game will stop and tell you how to do something with the specific button input. Now, this is okay if you're keyboard or controller. And you can change it later if you want. But here's the problem with HOTAs-because the game devs don't know all the joysticks/throttles in the world, they just select whatever buttons as the defaults. But you're probably going to change a few of them right away to suit your preference.
The problem is this: If you do NOT have one of the tutorial inputs filled in the config, the tutorial will come up like usual, stopping the game. But what happens is that instead the message says basically: 'You do not have some of the inputs configured, please set it and start from last checkpoint.' IT DOESN'T TELL YOU WHAT THE NAME OF THE SPECIFIC INPUT IS. UGH. You can take a guess by what the characters are chatting about before the pause, but sheesh. (And again, there are multiple optional inputs for the similar/same things, but if you don't have the specific tutorial input the message will come up)
2) I want to use keyboard too. Now you can use the keyboard as well. But my problem above wouldn't happen if it would show the default keyboard key instead. But it switches all the onscreen button indicators when you input on whatever, it's mutually exclusive. If you press a key on the keyboard all onscreen prompts switch to keyboard, but you start using the HOTAS it becomes HOTAS inputs on display. I just wish the option for both was there instead. If it is there please tell me, I might have missed it.