Sanderson
Registered User
If you want an incentive-based system, you could try something like this:
The numbers could be higher, they are pretty low now.
base salary:
either
· all players the same ($250,000)
· based on experience (Rookie $0,1, 5-year pro $0,25, 10-year pro $0,5 Mio)
· based on years on the team (new $0,1; 5-years $0,25 and so on)
incentives:
awards:
0,5 Million: Hart, Vezina, Selke, Pearson, Richard, Conn Smythe, Art Ross, Norris, Calder
0,25 Mio: Clancy, Byng, Masterton, +/-
Allstarteams (season end):
1st: 0,25 Mio
2nd: 0,1 Mio
Rookie: 0,1 Mio
player of the month (Off & Def): 0,1 Mio
player of the week: 0,025 Mio
team of the month: 0,025 Mio per player
stats:
players
games: 15= 0,1 ; 25= 0,25 ; 40= 0,4 ; 60= 0,6 ; 80= 0,8
goals: 5= 0,1 ; 10= 0,2 ; 20= 0,4 ; 30= 0,6 ; 40=0,8 ; 50= 1 ; 60=1,2
assists: 5= 0,1 ; 10= 0,2 ; 20= 0,4 ; 30= 0,6 ; 40=0,8 ; 50= 1 ; 60=1,2
points: -----
icetime per game (without sh-icetime): 10min= 0,1 ; 15min= 0,2 ; 20min= 0,4 ; 25min= 0,6
shorthanded icetime per game: 2min= 0,1 ; 3min= 0,2 ; 4min= 0,4 ; 5min= 0,6
shot percentage (25 games): 10%=0,1 ; 12,5%=0,2 ; 15%=0,3 ; 17,5%=0,4 ; 20%=0,5
-----
goalies:
games: 15= 0,25 ; 25= 0,5 ; 40= 0,75 ; 65= 1
wins: 10=0,25 ; 20=0,5 ; 30= 0,75 ; 40= 1
shut outs: 2= 0,1 ; 4= 0,2 ; 6= 0,3 ; 8= 0,4 ; 10= 0,5
save percentage: 89%= 0,2 ; 90%= 0,4 ; 91%= 0,6 ; 92%= 0,8 ; 93%= 1
goals against average: 3,00= 0,1 ; 2,75= 0,2 ; 2,50= 0,4 ; 2,25= 0,6 ; 2,00= 0,8 ; 1,75= 1
This way, every player has a base salary, so no one will leave empty handed.
To reward players who aren't scorers, they will get money for games, icetime and shorthanded icetime.
Awards bring money, maybe you could add incentives for the 2nd and 3rd placed, too.
The best team of the months award gives players to play for something when they don't have anything else left to play for. Take Pittsburgh for example. They finished last season with lots of wins, but were already out of the competition.
As I said, the numbers might be a bit too low, but I had to scale them down, because they were way to high before...
The numbers could be higher, they are pretty low now.
base salary:
either
· all players the same ($250,000)
· based on experience (Rookie $0,1, 5-year pro $0,25, 10-year pro $0,5 Mio)
· based on years on the team (new $0,1; 5-years $0,25 and so on)
incentives:
awards:
0,5 Million: Hart, Vezina, Selke, Pearson, Richard, Conn Smythe, Art Ross, Norris, Calder
0,25 Mio: Clancy, Byng, Masterton, +/-
Allstarteams (season end):
1st: 0,25 Mio
2nd: 0,1 Mio
Rookie: 0,1 Mio
player of the month (Off & Def): 0,1 Mio
player of the week: 0,025 Mio
team of the month: 0,025 Mio per player
stats:
players
games: 15= 0,1 ; 25= 0,25 ; 40= 0,4 ; 60= 0,6 ; 80= 0,8
goals: 5= 0,1 ; 10= 0,2 ; 20= 0,4 ; 30= 0,6 ; 40=0,8 ; 50= 1 ; 60=1,2
assists: 5= 0,1 ; 10= 0,2 ; 20= 0,4 ; 30= 0,6 ; 40=0,8 ; 50= 1 ; 60=1,2
points: -----
icetime per game (without sh-icetime): 10min= 0,1 ; 15min= 0,2 ; 20min= 0,4 ; 25min= 0,6
shorthanded icetime per game: 2min= 0,1 ; 3min= 0,2 ; 4min= 0,4 ; 5min= 0,6
shot percentage (25 games): 10%=0,1 ; 12,5%=0,2 ; 15%=0,3 ; 17,5%=0,4 ; 20%=0,5
-----
goalies:
games: 15= 0,25 ; 25= 0,5 ; 40= 0,75 ; 65= 1
wins: 10=0,25 ; 20=0,5 ; 30= 0,75 ; 40= 1
shut outs: 2= 0,1 ; 4= 0,2 ; 6= 0,3 ; 8= 0,4 ; 10= 0,5
save percentage: 89%= 0,2 ; 90%= 0,4 ; 91%= 0,6 ; 92%= 0,8 ; 93%= 1
goals against average: 3,00= 0,1 ; 2,75= 0,2 ; 2,50= 0,4 ; 2,25= 0,6 ; 2,00= 0,8 ; 1,75= 1
This way, every player has a base salary, so no one will leave empty handed.
To reward players who aren't scorers, they will get money for games, icetime and shorthanded icetime.
Awards bring money, maybe you could add incentives for the 2nd and 3rd placed, too.
The best team of the months award gives players to play for something when they don't have anything else left to play for. Take Pittsburgh for example. They finished last season with lots of wins, but were already out of the competition.
As I said, the numbers might be a bit too low, but I had to scale them down, because they were way to high before...