Emperoreddy
Show Me What You Got!
Riku’s Keyblade being a car key absolutely baffles me design wise. Like it is distracting levels of ridiculous, which is saying something in regards to this series.
I know people are just starting it but I'm wondering how it compares between KH 1 and 2. Personally I thought 1 was amazing, but 2 was okay but a significant let down. It was kind of a structural design thing in 2, the game starts off with that lengthy 'nobody' (?) section that takes about 10 hours to play before you finally get back to Sora Donald and Goofy, and then for the Disney world hopping they kind of rush you through it. With KH1 these were the game, with each world being fairly large and full of secrets you could back track too after unlocking new abilities. They were well crafted levels that meshed well with the local Disney story and rewarded you for taking the extra time to explore.
KH2 on the other hand seemed to have more of a MMO design, where would maybe consist of 3 zones that existed to fight mobs in and then the story advances. At this point you'd get the impression that Square was far more interested in telling it's own whacky story and the Disney part of it was something they had to reluctantly oblige so they tacked on some half assed levels.
I don't know what the actual fanbase thinks of it but that was my own untainted opinion of KH2 anyways. I'm not sure if I'll ever get to play KH3 (maybe they'll release it on Steam?) but I'm still curious which way it seems.
When was the last time you played 1? I replayed it not too long ago in the 1.5 rerelease.
A lot of the levels were really rough around the edges, with some sketchy platforming, and way too much backtracking. Plus the combat is a lot more primitive, more so after playing a much smoother 2.
The overall charm of the concept is what glued the 1st one together. 2 improved upon the gameplay aspect in every way IMO. 3 even more so.
When was the last time you played 1? I replayed it not too long ago in the 1.5 rerelease.
A lot of the levels were really rough around the edges, with some sketchy platforming, and way too much backtracking. Plus the combat is a lot more primitive, more so after playing a much smoother 2.
The overall charm of the concept is what glued the 1st one together. 2 improved upon the gameplay aspect in every way IMO. 3 even more so.
How are the camera issues in this game?
So i bought this game on a total whim having not played the series prior (I couldn't resist the heavy Pixar representation) and all i've gotten out of it so far is the story is a bunch of nonsensical garbage while the gameplay is absolutely stellar.
Enjoying it a ton.
Note that they got a lot of the original voice talent from the movies to be In the game (with the exception of the A-List voices).
Anyone else finding the attraction moves OP?
So i bought this game on a total whim having not played the series prior (I couldn't resist the heavy Pixar representation) and all i've gotten out of it so far is the story is a bunch of nonsensical garbage while the gameplay is absolutely stellar.
Enjoying it a ton.
So, I am finishing KH II before I start KH III as its been 13-14 years since I played the original. Now I remember why I disliked II so much as compared to I. I felt like that they cheaped out on II. The highest Keyblade strength was 7 on the Fenrir, not like the first one where Keyblades actually mattered. They artificially made the game more difficult with so many stupid objective battles.
For the love of god, I hope that III does a better job of having a nice Keyblade selection and significantly fewer objective battles. I am hoping to be able to start III this weekend.
Yeah. I really hope that KH III is more like KH I than it is KH II.I couldn’t stand the grinding to earn munny. Made me stop playing the game.
Attraction moves are hugely OP. It's just too easy to get them. It seems like you can trigger an attraction almost every single battle and considering that the attractions usually wipe out everything it's definitely sapping the challenge from the gameplay. I'm considering just not activating them anymore after seeing them once or twice.
So, I am finishing KH II before I start KH III as its been 13-14 years since I played the original. Now I remember why I disliked II so much as compared to I. I felt like that they cheaped out on II. The highest Keyblade strength was 7 on the Fenrir, not like the first one where Keyblades actually mattered. They artificially made the game more difficult with so many stupid objective battles.
For the love of god, I hope that III does a better job of having a nice Keyblade selection and significantly fewer objective battles. I am hoping to be able to start III this weekend.