So I finally found out why Columbus and Edmonton's deal was so popular and after 30 minutes of reading i think i can put my own opinion in.
Ironically, the CBJ/EDM deal was not a financial one, but it came at a tie when other forces were moving to push this issue to a head. So I guess we'll wear it.
Some good thoughts here, Ryan, and I agree, you and other GMs coming into cash-strapped situations should absolutely have been given a helping hand at the outset - or even retroactively. It was much discussed by the admin at the time; I'm not sure why it never happened.
As o your suggestion of the bailout package followed by capping salaries against their NHL counterparts, I think you'll find that there are only a relative handful of players in the HFNHL earning substantially more than their NHL counterparts. The issue is not teams overspending vs the NHL, but teams overspending vs the revenues they can expect to receive in the HFNHL:
- Our cap parallels the NHL (albeit a year behind), and evidence in both real and sim worlds suggests the cap acts as a magnet both for team spending and for player salaries.
- Our salaries parallel the NHL; not only do we have the "auto-resign" rule for players extending contracts at their NHL level, but NHL salaries are the comparisonwhen negotiating.
- Our revenues average out at approximately $40 million (I've seen it said; I'm not sure I believe it's even that high this year).
So the discrpancy is between the expense side and the revenue side of the equation. The simplistic answer is to say: "GMs shouldn't spend beyond their means", but you've correctly pointed out hte fallacy of that argument The sim is geared to generate (disproportionately?) high revenue for successful teams and losses for unsuccessful teams, so that team swho are struggling will inevitably find their bank balance eroded away until - like you - by the time they have the young affordable talent to compete, they will be unable to afford the talent necessary to support those young players and ice a competitive team.
If it were as simple as cutting salaries, then team swith low payrolls would make money. But they don't: the best they can hope for is that they limit their losses somewhat.
So the fundamental challenge facing the admin team is to provide some revenue structure that does not disproportionately punish poorer teams, and that mimics NHL revenues in a way that gives GMs the financial wherewithal to pay NHL salaries for players.
This solution only needs to be in place for the remainder of this season, to allow for the possible shift to a new simulator, which might be more successful at simulating financial performance going forward. So far, I believe Drew's is the only suggestion I've seen that reconciles expenses with revenues in a projectable, sustainable way, but I'm open to other ideas. What I do know is that a one-time cash infusion will not resolve the underying issue, it will only defer it for a season or two (though I would stil be in favour of a bailout to GMs such as yourself who took over teams that were in a bad way financially).
I do find it interesting, though, how closely this all parallels the real world, where as many as 6 or 7 NHL teams are in real danger of backruptcy because their revenues are not keeping pace with the amount of money they have to spend in order to cover payroll costs. Any of Phoenix (obviously), Nashville, Florida, Tampa, Atlanta and Carolina are facing real financial crises (or would be if not, in the case of Carolina, for the deep pockets of their owner). You could probably add another 2 or 3 teams that are approaching dangerous times - Minnesota and Columbus among them. In fact, I've heard it estimated that only a third of NHL teams actually make a profit in any given season.
So, as has been pointed out elsewhere in this thread, our current circumstances may actually represent the greatest degree of realism yet achieved by our simulation, for which we can all be proud.