Mikeaveli
Registered User
Between Mahvel and Majora's Mask I went with Majora's Mask. Quite easily my favourite game in the Zelda series
Counter-strike and Unreal Tournament were the games people who weren't good enough to play Quake played.
That's a curious statement because Counter-Strike was (and still is) immensely popular largely because it was much more hardcore than other shooters, including Quake, thanks to headshot kills, realistic weapons, no powerups and having only one life per round. It really allowed the best players to shine and exposed the bad ones. If you weren't good enough to stay alive and kill others before they killed you, you went and played other shooters, instead, where you could take lots of damage, run around without any concern for your own safety and simply re-spawn 15 seconds after you died. Don't get me wrong; I loved multiplayer Quake in the early years of the first and second games, but, once Counter-Strike was released, the gameplay of Quake III and other online shooters of its kind just seemed juvenile.
It's immensely popular because it's lowest common denominator garbage that anybody can pick up and play thanks to the low skill floor. At a high level it's obviously still better than most other modern shooters, but it is and always has been a game for people who couldn't handle the speed and mechanics of the faster games of that era.
The Quake you think and "remember" is from the stone age of that game. Quake is raw skill, there's no chance, no accidents. The better will prevail - even in 4 vs 4 team games.I'm interested in hearing your definition of what a "low skill floor" is. In CS, if you were low on skill and smarts (ex. you ran out ahead of your team and around a corner without looking and/or without a fresh magazine), you could find yourself dead before you realized what hit you and then have to spectate for 2 or 3 minutes until the round ended.
To me, a low skill floor is having lots of health and heath packs scattered around, so that bad players can stay alive; carrying half a dozen weapons around at once and having ammo packs scattered around, so that bad players can waste ammo on "spraying and praying" and rarely run out; never needing to worry about reloading, especially before going around a corner or entering a room; and respawning shortly after dying, so that bad players aren't punished too much for getting themselves killed.
Features like those made Quake accessible to bad or novice players. Good players could still shine, though, by handling the speed and mechanics, as you said. Id created a game that was accessible to the greatest range of players. That's what they did with all of their games and there's nothing wrong with it, especially since it's good business. Counter-Strike, on the other hand, started out as a mod, not a product for sale, so they didn't need to worry about scaring away the "lowest common denominator" (customers who might be bad or new to online shooters) by stripping out the safety nets that I mentioned. They designed it the way that they did because they wanted something more hardcore than the Quake-style multiplayer that was around at the time.
I'm interested in hearing your definition of what a "low skill floor" is. In CS, if you were low on skill and smarts (ex. you ran out ahead of your team and around a corner without looking and/or without a fresh magazine), you could find yourself dead before you realized what hit you and then have to spectate for 2 or 3 minutes until the round ended.
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The Quake you think and "remember" is from the stone age of that game. Quake is raw skill, there's no chance, no accidents. The better will prevail - even in 4 vs 4 team games.
Funnily enough I can't compare it to CS as I've not played that, but you should stop disrespecting Quake.
This game starts 20-1 because one player took control of the map first.
Are you a Pittsburgh native, Big? :OSophie's Choice was made for me, thanks to apparently being the only person to ever play Grandia II, so Skies of Arcadia it is.
Yinz needed more Dreamcast in your lives. The candle that burns twice as brightly...gets ignored because of a DVD player.
Are you a Pittsburgh native, Big? :O
Diablo 2 won, by the lowest percentage in a while though.
Do we keep going into the 90's or wait a while? Yes/no and if yes suggest some games
Heroes of Might and Magic 3 would easily get my vote from that list.
I've been eagerly the 98 poll to see how badly Starcraft crushes all the other games.
Do we keep going into the 90's or wait a while? Yes/no and if yes suggest some games
I've been waiting for the 90s and 1999, in particular, all of this time. If you stop now, I'll be very unhappy and I'll find you.
There aren't many places to hide in the desert, remember .
List looks good to me, just add Heroes of Might and Magic and X-Wing Alliance.I think we should keep going until at least 95 or so.
Some notable candidates, good luck trying to condense this list (I didn't even include every big game, lol):
-Super Smash Bros
-SimCity 3000
-Silent Hill
-Mario Party
-Final Fantasy VIII
-Heroes of Might and Magic III
-Pokemon Snap
-Star Wars: X-Wing Alliance
-Everquest
-RollerCoaster Tycoon
-Team Fortress Classic
-Super Mario Bros Deluxe
-Midtown Madness
-Driver
-Mario Golf
-System Shock 2
-Tony Hawk's Pro Skater
-Syphon Filter
-Soulcalibur
-Resident Evil 3: Nemesis
-Homeworld
-Age of Empires II: Age of Kings
-Crash Team Racing
-Final Fantasy VI (PS1)
-Grand Theft Auto 2
-Jet Force Gemini
-Rayman 2: The Great Escape
-Spyro 2: Ripto's Rage
-Medal of Honor
-Donkey Kong 64
-Unreal Tournament
-Quake III Arena
-Planescape Torment
-Gran Turismo 2
-Harvest Moon 64
Just my opinion, but I think the bolded have a strong case to be included.