You appear to be very critical and judgmental of others' opinions, but you've consistently avoided making any specific argument for why OOT was revolutionary or influential. I even pressed you to a week ago and you ignored me. It seems to me like you're afraid to make a case for OOT because you don't want others to attack it like you're attacking their arguments. You want to keep the debate on the offensive.
I'll repeat what I said before: if you're going to criticize and judge others' arguments and opinions, have the courage and fairness to offer up your own argument for critique. If it's really as strong as you think that it is, then you have nothing to worry about. You might even convince a few people that you're right. You're not going to convince anyone, though, by only attacking arguments and not making any counter argument.
Houser (GTA), Taro (Nier), and Miyazaki (Dark Souls) all credit OoT as the texbook for 3D games and have admitted that if you're making a 3D game you're probably copying from it in some way. Those are just 3 off the top of my head. We're talking about some of the best, most important modern game developers out there admitting that they were
influenced by Ocarina. Again, in terms of influence/legacy, it's on a post-crash shortlist with things like Doom, Street Fighter 2, Gears of War/Resident Evil 4(?), and Super Mario. Actually, those might even be the top 5'ish outside of mobile trends, which hold major influence for better or worse these days.
You were provided other examples and have ignored them.
90% of the arguments in this thread for SCs influence have to do with its popularity in Korea and the belief that it's the reason we have esports now--which, again, has more to do with Korea than with StarCraft, and is something that I've already discussed.
What has been presented other than that? That it "spawned the MOBA"? Also seems like a questionable claim that I would probably attribute more to WC3, given that it introduced hero units, creeps, and the engine DOTA spawned from. That the game was "well balanced" or "the best RTS" ever? Things I've already conceded; it was a great game. That doesn't make it influential or revolutionary, though.
Any direct mechanical lineage in SCs design is hard to find in anything these days (largely due to the general absence of its genre--something one might think would not be the case if the game were as influential as some people seem to suggest), which is the polar opposite of what's true for Ocarina, a game that was (as I've already pointed out) cited as a direct influence for a top game of last year.