ViktorBaeArvidsson
Greenville Swamp Rabbits fan lol
PlayStation ftw lolThe same thing for me.
PlayStation ftw lolThe same thing for me.
Starcraft 1's campaign editor allowed the birth of the most popular game genre now, and possibly ever (mobas).
Starcraft 1 was the first game to have paid progamers with salaries (thus giving birth to professional esports). Games like Quake already had paid tournaments and such, but the players didn't have official salaries yet.
Starcraft 1 is probably the only game ever that played a MAJOR part in the culture of a whole country. I went to korea, I lived in korea, my wife is korean, and EVERYONE knows about starcraft, about the famous players, its history... Every korean male knows how to play the game at an above average level (at least those who are 20+ years old). It was as popular as a sport like hockey in Canada, and possibly more. It's a cultural phenomenon that is difficult to explain and is unlikely to ever be repeated.
Starcraft 1 is still played professionally even today in Korea, and recently had a remastered edition that gave Blizzard an incentive to organize multiple leagues/tournaments and the game is miraculously growing in popularity in the country. The sequel isn't nearly as popular.
In conclusion, I fail to see how ANY game in history even come close to the impact this game had. Even if you hated it, it would be foolish to call any other game as being more impactful than starcraft 1.
I would like to hear your reasoning behind calling OOT one of the most influential game ever. I'm genuinely curious because I personally haven't really seen the impact, but maybe you can explain it to me because I am ready to admit that I could be wrong in calling SC1 the most influential game ever
This is an argument for SC1s popularity, not influence. The vast majority of people do not play games professionally, and the RTS genre is unfortunately pretty much dead.
I was attending Quake tournaments and hearing about fighting game tournaments before StarCraft existed, so... ¯\_(ツ)_/¯
Esports didn't hit a Korean-level of popularity elsewhere in the world for yeaaaars after SC was dead and gone, too, so I dunno how much credit we want to give it there. Even then, I generally view modern corporate esports as a detriment to gaming, so if anything it would just make me dislike SC even more.
Know what revolutionized esports in the west? Justin.tv.
First off, being the launching point for MOBAs is a negative in my eyes. And all this discussion about what SC did or didn't influence is just obfuscating the poll question of what was the best game of 1998. When all you have to say for SC is "its still a great too" its not the best endorsement.You hit the nail on the head.
Not it isn't. You can make a direct line between Starcraft e-sports and pretty much all other e-sports set ups today. As mentioned, mobas spawned because of Starcraft as well. So while RTS games themselves have become less popular, mobas only exist because of Starcraft.
Tournaments aren't necessarily the same thing as e-sports. E-Sports didn't happen overnight, but Starcraft laid out the model for every other game to follow. It's also still not dead, after twenty years. It's still a great game too.
Suikoden II.
Frankly there's a ton of games on this poll I find overrated to all hell, but oh well. Grim Fandango is my favorite on the poll by a good margin, but I only played it for the first time a couple years ago...not like I played Suikoden II when it came out, either.
Yea I don't really buy it. What "model" did SC lay out that any other popular competitive thing hadn't already done?
It was the first video game to get that popular (in a single region), but I think people are reaching to the heavens if they want to attribute that with laying any sort of foundation for the growth of esports globally.
Modern esports are a result of a change in the stigma surrounding games globally, the rise of modern, high quality, easily accessible streaming platforms, and the ever-present threat of a bunch of capitalist *******s looking to monetize anything popular. I'm not sure why we should credit StarCraft with any of those things.
First off, being the launching point for MOBAs is a negative in my eyes. And all this discussion about what SC did or didn't influence is just obfuscating the poll question of what was the best game of 1998. When all you have to say for SC is "its still a great too" its not the best endorsement.
I've played plenty of Starcraft and would consider voting for it in 97 or 99, but it just doesn't measure up to Zelda, which is still one of the very best games ever.
SC was the first game to have real sponsored teams paying salaries to their players, all because of the result of their passion and the ever growing popularity of the game because of how well designed the 3 distinct races were, leading to a fantastic game to watch and/or play.
Yeah, like I pointed out too, other games like Quake already had tournaments but it was the equivalent of signing up to a hockey tournament with a group of friends rather than being drafted and playing in the NHL. If you hate what SC brought, then you must hate the NHL and other big leagues?
And also, I would agree that gaming is "worse" now but this isn't SC's fault. Anything that becomes popular is bound to be corrupted by some greedy hands at one point, it would be naive to think otherwise. Should have Blizzard made the game worse on purpose? If anything this just proves how great the game is/was.
So, if anything, while SC's Korean success was isolated and wasn't especially innovative, said success has probably nonetheless contributed towards making every shooter and fighting game (among others) since then worse, and towards the RTS genre being replaced by the MOBA genre, all because some dudes in suits somewhere realized that they had to be able to hit with the lowest common denominator if they wanted to replicate that sort of success outside of Asia.
My only knock against it is that it was basically Warcraft II... but in space.
I have to go with Metal Gear Solid. That game was pretty huuuge. One of the early defining video game moments for me.
Yea I don't really buy it. What "model" did SC lay out that any other popular competitive thing hadn't already done?
It was the first video game to get that popular (in a single region), but I think people are reaching to the heavens if they want to attribute that with laying any sort of foundation for the growth of esports globally.
Modern esports are a result of a change in the stigma surrounding games globally, the rise of modern, high quality, easily accessible streaming platforms, and the ever-present threat of a bunch of capitalist *******s looking to monetize anything popular. I'm not sure why we should credit StarCraft with any of those things.
First off, being the launching point for MOBAs is a negative in my eyes. And all this discussion about what SC did or didn't influence is just obfuscating the poll question of what was the best game of 1998. When all you have to say for SC is "its still a great too" its not the best endorsement.
I've played plenty of Starcraft and would consider voting for it in 97 or 99, but it just doesn't measure up to Zelda, which is still one of the very best games ever.
If StarCraft were as fantastic to watch and/or play as its fans seem to think, its professional success would've happened in more than one region. And again, even if it had managed to do that globally, comparing the esports side of things to the NHL simply proves my point: SC didn't "bring" that idea, it simply got popular enough in a region to see the natural progression of capitalism for any competitive platform. Poker had a higher peak in the US and I'm not gonna call that revolutionary if 20 years later another card game happens to end up on ESPN.
And in terms of the overall quality of the game I'd consider SC to be a bit of a special case. On one hand (by virtue of being the first example), it avoided the now standard procedure of dumbing down competitive games in hopes of making an impact with as large of an audience as possible; on the other hand, execs probably looked at its difficulty/intricacy as a focal point of why the game only saw isolated success competitively, so it served as proof to developers that they had to start making games easier so that Americans would feel like they'd be able to compete if they ever wanted to cash in on anything like that.
So, if anything, while SC's Korean success was isolated and wasn't especially innovative, said success has probably nonetheless contributed towards making every shooter and fighting game (among others) since then worse, and towards the RTS genre being replaced by the MOBA genre, all because some dudes in suits somewhere realized that they had to be able to hit with the lowest common denominator if they wanted to replicate that sort of success outside of Asia.
I mean, the combat in most non-FPS games nowadays is derivative of OOT, but OK.As mentioned, Starcraft was the first game that had professional teams playing a game who were paid regardless of winning tournaments. I'd also argue that things like GOMtv and SC2 streaming helped make Twitch as popular was it is today.
You're saying that what developed for SC is a natural progression, but it didn't happen for any other game that didn't intent to be an e-sport I don't think. Now companies are trying to make their games e-sports because they saw how much of a success it was with Starcraft.
The balance in the game was a huge factor in making it so popular too, and it's really being discounted here.
So it spawned one of the most popular genre's in gaming but because you don't like that genre, then it's a negative? I don't even like MOBAs, but I recognize how popular they are.
A game holding up over 20 years and still being good is definitely a good endorsement, how is it not? It's an incredibly balanced game that stood the test of time.
Zelda is one of the very best games ever, because it's still good to play after 20 years is a good endorsement but saying the same for Starcraft isn't? Jeez. I happen to really enjoy Zelda and think it's also a great game that still holds up well, but I don't remember being blown away by anything other than the storytelling.
Starcraft did have success in more than one region, and I'm not sure why you seem to think it didn't. Was it as popular in the U.S.? No, but that doesn't mean it wasn't played at all. Idra was fantastic on the international level, and he was an American.
And again, it wasn't intended to be an e-sport. That is much more impressive than games that are forced into the role.
I don't mind that people think OoT is a better game, it has great elements, but the downplaying of Starcraft's significance is just lunacy. It's one of the most influential games in history, much more so than OoT in my opinion.
Reminder that the best game of last year was directly influenced by OoT.
Starting to feel like StarCraft falls into the "baby's first X" category like Halo or FF7, where people think a good thing was revolutionary because they just didn't know any better at the time. It was a great game and it's cool that people enjoyed it, but to believe that it had any positive long-term influence is crazy.
I mean, the combat in most non-FPS games nowadays is derivative of OOT, but OK.
And my opinion in these polls has never taken future influence into account, only how good the game is on its own merits. For example, I'm not going to vote for Goldeneye because it popularized local multiplayer shooters, it's a flawed game.