francis246
Registered User
- Nov 16, 2007
- 12,744
- 15,598
I already have a broken pelvis?
Lucky guyI already have a broken pelvis?
Yeah, I swear I put my guy at 6'2", but instead he's 6'4"Also these are some massive 15 year olds
Yeah, I swear I put my guy at 6'2", but instead he's 6'4"
Why are we choosing the attributes when the game assign it randomly. I wanted to have mediocre passing, it is 11, then the game goes and even when I am molded after Ehlers, my guy has 15 aggression and 12 checking...
I would like to have the ability to also choose the attributes I want LOW next time please (like 0-5 for example).
Letting it have a chance of randomness lets it be more interesting imo. If we could customize our whole characters to such an exact number, it would be a lot less interesting and tedious for francis.
Now we are all with 10+ at all atts, especially the ones we didn't even choose to be high so I see no difference.
That is what happens when you have players with high PAs and such. And the game is not meant to have finely crafted players like this to sooooo... just sit back and enjoy.
Why is there an option to mold your superstar after a player? Like Ehlers is one of the best in penalty differential, with high aggression like that my guy will have penalties every game and so will everyone else's players.
Like, don't get me wrong. I kind of know how it works. It is because we have so high CA and PA, that's why I would like to select some attributes that should be low. Because this way we are all aggressive beast out there
Lol that's what I just said a few posts before...
Why is there an option to mold your superstar after a player? Like Ehlers is one of the best in penalty differential, with high aggression like that my guy will have penalties every game and so will everyone else's players.