Osprey
Registered User
- Feb 18, 2005
- 27,178
- 9,533
Games don't necessarily need to be design specifically for Stadia.
It depends on what you mean by "designed." It seems that they do have to be ported, so to speak. Stadia servers run Linux, so each game probably needs to be ported to Linux. It's possible that they're using Wine or another Windows emulator, but it's hard to imagine that running the game in an emulator would provide the power and speed necessary for such a service. Beyond that, there's the save game sharing feature, which I have to imagine requires rewriting each game's save game code to accommodate. I'm not too familiar with the other Stadia features, but they may require similar changes to each game. Games may even need to be optimized to work best with Stadia. In other words, there's likely a lot that needs to be done before a game can be installed on the servers and made available to gamers. If there weren't, we'd see a much larger library available at launch.
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