CTC
Registered User
- Oct 9, 2014
- 469
- 152
Beautiful! Is this a PC version?
It is a mod for the PC version. The Remako mod.Beautiful! Is this a PC version?
Of course, the development team would have had a variety of discussions about how they should go about taking such a famous game as a Final Fantasy VII and remaking that for modern day. I believe that this style of releasing it like this is something that was born of those discussions. But it is true that each of the individual games will be released as independent games. That's how the development team is making them. And so for that reason, I'd like for you to think of them as something you can play as standalone and itself contains a game and I think that they will be worth playing in that way.
Ya, i'm not really sure how much they can carry over anyway? Asides from levels/skills and your items how much more is there?So... not sure if any of you have read the Gameinformer interview with SE CEO Yosuke Matsuda. This is one excerpt and I found one particularly line to be really interesting.
I read this as going beyond episodic and it makes me think that the data carry over between each game will be minimal.
I was listening to "Axe of the Blood God", an RPG podcast by USGamer and they brought up the Golden Saucer sequence where Dyne goes on a mass shooting masacre. They felt that this will be changed in the remake and I think I agree with them. I dont see that flying in the current climate.
Thoughts?
I never quite understand these types of "social climate"-sensitive considerations. The game doesn't trivialize, glorify, relish in, or put a positive non-horrific spin on mass shootings, terrorism, cross-breeding, or seedy/horny rapist towns-- All of these elements are presented as despicable and used to punctuate a broken, beaten down, twisted, and morally questionable world in a game where the whole purpose/theme revolves around questioning whether or not the species responsible for them deserve saving. Why would merely depicting or alluding to these things be inherently unacceptable simply because they're sensitive issues?
It's not like this is GTA or something where the source of entertainment/intentions/perspective behind the game are actually in question and you get the feeling they really are tapping into something potentially problematic. In fact, the average open-world shooter whose main draw is that you have the freedom to let loose and do whatever you want for fun should raise way more of an eyebrow than this.
I can get on board with rewriting specific lines of dialogue or tweaking their tone to be more tasteful and less cringe-y/tone-deaf, but that's about it. The events and subject matter themselves are very appropriate, I find.
You're meant to feel the full weight and regret of your terrorist actions, you're meant to be disgusted by everyone in Wall Market, you're meant to be appalled by Hojo's twisted experiments, and you're meant to feel the same way about Dyne as we do about the kinds of people who commit school shootings.
I agree that this may not fly in America and doing so may spur outrage, but that sure seems dumb and unfortunate to me-- This shouldn't be offensive.
The original version of it was done pretty tastefully and wasn't tone deaf, IMO. In fact, it was surprisingly respectfully delivered considering how much it leads into the psychology of Dyne afterwards.Welcome to 2019. Everything is.
With that being said, I can see where @Warden of the North is coming from and I absolutely think it is a legitimate concern. Personally, I don't think it has to do with the hypersensitive culture we live in though. You aren't portraying these scenes with blocky polygon character models anymore and gun violence has never been more of a hot topic issue than over the last few years. I think the question is would it be somewhat tone deaf to still have this in the game given the sensitivity around guns?
I think it would be different if you witnessed the massacre vs. simply finding the aftermath of it. Granted it was 10 years ago but there was a part of Call of Duty: MW2 where you shot up an airport, civilians included. There was a disclaimer and an option to skip that part of the game, though I am a little fuzzy on the rest of the details because its been 10 years since I played the campaign. If something that extreme where you actually were the one killing innocent people made it into the final cut of the game, I would imagine the Dyne massacre does as well.
There's a far better argument for parts of the Wall Market section being tone deaf, although I would still defend some of it.I doubt the Dyne part would be in the first game anyway so really we're discussing something we might not see till 2022 at the earliest and who knows what the society landscape looks like then.
I've seen a lot of folks saying it's Mark Hamill.Also, I'm fairly certain that actor Harvey Fierstein (Mrs. Doubtfire, Independence day, Mulan) is the voice of Corneo.
I just...I did not like the combat from XV. At all. I'm fine with everything they're doing with this, but bringing in that style of combat just really drags down my hype.
I've seen a lot of folks saying it's Mark Hamill.
I've never heard Mark Hamill's voice but it seems reasonable. First name that popped into my head though was Fierstein.I've seen a lot of folks saying it's Mark Hamill.