So anyone else playing ?
It's out in Alpha now for all backers on kickstarter or you can buy it on Early Access.
It's out in Alpha now for all backers on kickstarter or you can buy it on Early Access.
So anyone else playing ?
It's out in Alpha now for all backers on kickstarter or you can buy it on Early Access.
Someone keeps getting caught for stealing.
The theft detection system is improved a lot but it really needs to be refined a bit because it feels *TOO* good. NPCs scan their areas for objects that are missing and come up to you and ask if you have any stolen items.
I've found a way to beat it though, it's pretty funny. The game has a system called "magic pockets" where you can transfer items to each other anywhere. Well all you have to do is open up your other character and transfer the stolen item to the other one and walk away. The NPC finds no stolen items and you go about your business
I need someone to play in the Arena
The first one added voice acting later and it became a better game to me, I hope the do the same for this one on final release.
You could always just fight me in the arena
2 does some things better than 1 and some worse. I put them about the same level. 2 is more polished on release though.
FWIW I think you probably miscounted the hours on part 1, it's about the same length as D:OS 2. Unfortunately both games suffer from somewhat rough endings and cut content.
But I can play that combat system all day every day.
Yeah? It’s been awhile. I know I’m 50 or so hours into 2 and was starting the third area (after the forest/mines) in the first when I quit. I’m probably going to replay it once I finish two.
having no clue what in the world was happening or what I was doing.
Kinda the point from my perspective
That's like my unofficial RPG test. If I don't get that feeling at least once the game is doing it wrong.
1 for me clocked in about 120 hours. 2 at 100 hours but knowing the game and systems well now I think explains the difference. Though I think some of the combat system changes make combat go faster in 2.
The big difference in quality between the two is 2 has a more consistent story driven narrative. In 1 the story falls off pretty fast about midway through act 2 and the game turns into a combat slog. 1 is also very breadcrumb like in its story telling, 2 is a lot more upfront and conventional.
2 also has some pretty cool puzzles later in the game where as in 1 most of them were early. There are some real Easter egg type plot reveals you have to REALLY look for in 2 later on and not many people will see them. It's pretty great in that respect.
But overall I think the combat was more fun in D:OS 1 even if it was a bit slower. The armor/magic armor systems in 2 really reduce the variability in fights and make them rote. It's all about getting the armor levels down on enemies one at a time until you can status effect them. Where as in 1 you could do more thinking on your feet with creative strategies.
Combat does seem formulaic, and as of halfway through Act 3 I really haven't had any fight that's been making me struggle (3+ restarts is a struggle for me). I spec'd Ifan into summoning and a fully buffed champion Incarnate seems a little overpowered.