Not a big fan of full on character customization. The people in the trailer look cartoony to me like in COD. Ive always liked that BF had a more realistic vibe to it.
The comments are hilarious.
I liked the comment about the friend who didn't realize that it was WWII until it was pointed out to him. It's true. EA/Dice really seems to have a knack for making historic conflicts appear unrecognizable. It's not just the races and genders. For example, the girl in the trailer is wearing a female-flattering outfit, has modern bangs, isn't wearing a helmet and has a metallic arm (I kid you not... see 0:25 of the trailer). Even if women had been allowed to serve as soldiers or faked their gender, they would've worn the same baggy outfits that the men did, had more male-like haircuts, worn helmets and been disqualified from combat on account of missing an arm. Obviously, historicity isn't as important to EA/Dice as trying to make their characters, though. It's just a game and it's mostly marketing, but it's still a bit disappointing when some of the authentic historical flavor of the conflict is lost.
Out of all the current popular shooting games, Battlefield is probably one of the easier ones to adapt a BR mode for. Even if they kept it at 64 players, all dropping in on their big maps could be a lot of fun.
My big worry for this game is what they plan to do with microtransactions
That was the plan all along. They were going to keep pushing the envelope until they finally crossed the line and pissed everyone off. Now they're reverting back to old shit, which was definitely still shit, but being praised for it because it's not quite as bad as the new shit.It's sad that we're considering EA not actively butchering their own game with pay-to-win elements as a victory, but it is a victory nonetheless.
-I really hope they add in more variety to who were fighting as and where were fighting. I don’t just want it to be America and Great Britain against the Nazis. I’d like to see China vs Japan, Canada vs Nazi’s in Belgium, Holland or Italy, Soviets vs Finns, Heck an Aleutian Island Map would be cool, but just give it some bloody variety.
-It’s EA+Dice which means somehow, someway they’ll screw this up.
Overall I’m cautiously neutral and will need to see more to judge any further. I just hope war stories are good and that grand operations don’t end up a slug fest.
I liked the comment about the friend who didn't realize that it was WWII until it was pointed out to him. It's true. EA/Dice really seems to have a knack for making historic conflicts appear unrecognizable. It's not just the races and genders. For example, the girl in the trailer is wearing a female-flattering outfit, has modern bangs, isn't wearing a helmet and has a metallic arm (I kid you not... see 0:25 of the trailer). Even if women had been allowed to serve as soldiers or faked their gender, they would've worn the same baggy outfits that the men did, had more male-like haircuts, worn helmets and been disqualified from combat on account of missing arms. Obviously, historicity isn't as important to EA/Dice as trying to make their characters appealing to modern gamers, though. It's just a game and it's mostly just marketing, but it's still a bit disappointing when some of the authentic historical flavor of the conflict is lost.
Jeffrey Grubb ✔ @JeffGrubb
23h
Replying to @JeffGrubb
#BattlefieldV only has cosmetic items -- no pay-to-win because EA doesn't hate itself.
so does that mean they are going on the Fortnite model where a majority of the skins/outfits/accessories are behind a pay wall?
So....was that trailer their interpretation of multiplayer (like staged events and interaction between players), or some sort of co-op campaign?
So....was that trailer their interpretation of multiplayer (like staged events and interaction between players), or some sort of co-op campaign?
I am enjoying watching all the dudes freaking out about women in their BF WW2 game.
They want you to think that it's what the multiplayer looks like, but, in reality, the only part of the game that's going to come close to looking like that are the pre-rendered cutscenes in the single-player campaign. That's how most game trailers are, sadly. Take them with a huge grain of salt, assume that they're 100% cutscenes and search out actual gameplay video, instead:
(Gameplay starts at 4:05 and credit to XX for the link)
hmmm. after watching the video it really just feels like a re-skin of BF1 but with updated weapons.
- No Season Pass
- Launch locations are France, Africa and Rottedam and North Africa desert
- Coop Mode called Combined Arms
- Single player War Stories return
- Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
- Predetermined areas to build such as at flags, can rebuild destroyed buildings
- Health bar is in stages, only regen up to closet stage not to 100 anymore
- Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
- No more HUD/map spotting, spotting is based on movement/changes around you
- Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
- Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
- Ragdolls are server side, can now drag a downed player's body elsewhere
- Any class can do a squad revive, takes longer than a medic revive, does not give full health points
- Can call for help when down such as in the trailer
- Ragdolls (player bodies) effect the environment, push down grass etc.
- Gunplay completely changed
- No more visual recoil
- Each gun has a unique recoil pattern that can be learned and mastered
- Bipods easier to use and setup
- Bullet penetration through thin wood, sheet metal, walls
- Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
- Diving has a delay to prevent dolphin diving
- Crouch sprinting is in the game
- Can burst out of widows and commando roll, no destroying windows first
- Can catch, throwback or shoot grenades
- Less grenades because less ammo
- Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
- For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
- Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
- Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant
- Heavily focused on squad play, instant placed in squad when joining a game
- New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen
- Since squad spawning/deploying is faster than tactical map, squad wipes are serious
- Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in
- Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger
- Elite classes are gone
- Behemoths are gone
- Large, non-fatal explosions can knock a player over
- Four classes are back: assault, medic, scout, support
- Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype
- Class archetypes highly customization
- Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.
- Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives
- Can change and add specialization trees such as agility, flak armor, suppressive resistance
- The more you play a class more you get more specializations/archetypes within said class
- Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun
- Specializations are the only thing that affects how a gun plays or feels (ex: bipod)
- Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc).
- Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels.
- Same system for vehicles and planes
- Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage)
- Grand Operations gamemode, each day is a full match, always advance to the next day
- GOs have different objectives per day
- Success or failure in GO days have visual and gameplay impact
- Day 4 only has a chance to happen if there isn't a clear winner from previous days
- Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins
- Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox
- Soldiers created for a company can be used in both coop and MP, parity
- No news on suppression yet, uncertain if in game
- All logic in game is server side, not client side so changes to systems do not require a patch
- Promises of more communication between devs and community, roadmaps, etc.
- New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics"
- Tides of War givs new maps, game modes, limited time expierences
- Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down
- Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination
- No news on RSP
- The Shhhh animation from the trailer is possible to experience in game
- Transport vehicles are alive on the map and can jump into them
- Combat vehicles spawn from tactical deployment map
Watch the interview with the lead designer.
This is the most the Battlefield meta has changed probably ever since 1942. It won't play anything like BF1. They are putting the skill back into the gunplay and moving towards a R6 Siege style physicality system. They want players to stop running around mindlessly like it's Call of Duty.