Fig
Absolute Horse Shirt
- Dec 15, 2014
- 12,955
- 8,449
2015 - Hartley v1.1 (Shot block, crash net, stretch pass, bag skate)
2016 - GG 1.0 alpha edition (All the features, half are broken, no idea what it truly was)
2016/2017 - GG 0.5 alpha roll back with less features but works (Hold the blue line, short pass, carry in)
2017 - GG 0.75 Smith beta (1 D back Smith support, D/F players play up, let goalie see shot)
2017 - GG 0.5 beta Lack ver (0.5 alpha with new skin. D/F play more grid rather than play up to receive goalie pass?)
???
One of the things I think has been bothering me about the speed is the fact that we look slow. But we're not that slow, at least under Hartley. So IMO I think what's going on is this:
Players are receiving passes at a standstill.
But it's not their fault. Consider that the F/D can play up because of Smith's passing. However, where can they go beyond the neutral zone? They have to stop to avoid being off side. Hartley's system at least had the player accelerating from the middle of the neutral zone. Gully has their a few steps ahead with zero speed.
My thoughts:
- Offense is at a disadvantage position wise if needing to accelerate from a stand still (IMO Smith system flaw).
- Gully's theory (my guess) of the puck being the fastest object is not wrong, but the problem is that the system literally does not give the players room to move. Our players at a stand still is putting them at a disadvantage.
- Gully's theory IMO makes a hell of a lot of sense in a nutshell, but the "finish" on it is causing problems. Carry in vs dump and chase both work under this theory...
- Aesop's fable, the cat and the fox. (Long story short, Fox has more tricks than the cat, but dies because it can't decide which method to use) This may explain why the "dumbed down" system version we saw in the latter half last season worked better than the
- Gully's system is open concept. The players are free to play within it once they understand it. We are seeing more of this. However, Gully's original deployment of his systems seems flawed. Too robotic.
I'll add more thoughts later on when I have time. I don't think I have a full grasp on what the system is yet, but this is what I've seen so far. What do you guys think of Gully's system from a tear down stand point of view?
2016 - GG 1.0 alpha edition (All the features, half are broken, no idea what it truly was)
2016/2017 - GG 0.5 alpha roll back with less features but works (Hold the blue line, short pass, carry in)
2017 - GG 0.75 Smith beta (1 D back Smith support, D/F players play up, let goalie see shot)
2017 - GG 0.5 beta Lack ver (0.5 alpha with new skin. D/F play more grid rather than play up to receive goalie pass?)
???
One of the things I think has been bothering me about the speed is the fact that we look slow. But we're not that slow, at least under Hartley. So IMO I think what's going on is this:
Players are receiving passes at a standstill.
But it's not their fault. Consider that the F/D can play up because of Smith's passing. However, where can they go beyond the neutral zone? They have to stop to avoid being off side. Hartley's system at least had the player accelerating from the middle of the neutral zone. Gully has their a few steps ahead with zero speed.
My thoughts:
- Offense is at a disadvantage position wise if needing to accelerate from a stand still (IMO Smith system flaw).
- Gully's theory (my guess) of the puck being the fastest object is not wrong, but the problem is that the system literally does not give the players room to move. Our players at a stand still is putting them at a disadvantage.
- Gully's theory IMO makes a hell of a lot of sense in a nutshell, but the "finish" on it is causing problems. Carry in vs dump and chase both work under this theory...
- Aesop's fable, the cat and the fox. (Long story short, Fox has more tricks than the cat, but dies because it can't decide which method to use) This may explain why the "dumbed down" system version we saw in the latter half last season worked better than the
- Gully's system is open concept. The players are free to play within it once they understand it. We are seeing more of this. However, Gully's original deployment of his systems seems flawed. Too robotic.
I'll add more thoughts later on when I have time. I don't think I have a full grasp on what the system is yet, but this is what I've seen so far. What do you guys think of Gully's system from a tear down stand point of view?