Thanks for the reply Mike.
My resources are limited. The school buys a subscription to Hudl. I have a team manager who records the games, pausing at breaks so it's not a 2 hour video. Hudl Assist tags the goals, assists, shot attempts, shots on goal, saves and blocks as part of their package so some of this is done for us.
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I also use Hudl. That's a good start, sounds like you have Hudl Assist. That's a good value.
I wouldn't say I'm trying to solve a problem so much as I'm trying to enhance how I teach. I want to encourage players to focus on the process, the small things that lead to success (rather than focusing on the outcome). I think tracking stats that highlight those small wins will make it something they get excited about.
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Ok, this is good. In my experience, you're not gonna what you want out of this I don't think. This is too much, it's too broad, there's too much variance as to how these things can be interpreted, etc. What I'd recommend, is start small and address what you perceive a problem is.
For instance, I coached a team of small, skilled players years ago. We could score, we were a dynamite power play team. We were a dynamite rush offense. But against really good teams, we had a harder time. There aren't any power plays in the playoffs. Our problem was that we didn't really score near the net. I'm a high cycle guy these days, blah blah blah. So what I did was put a reward out there for the season for most POP. POP = Points off pads.
So, any goals off a rebound, any assist that led to a goal off of a rebound, and by my own judgment, a really good far-post drive that allowed for the shooting/passing lane would get an assist as well. Every 3 or 4 weeks, I'd go into the room, not say anything, and just start writing on the whiteboard...
Player | POP
#2 - 4
#4 - 1
#7...etc.
Pretty soon, you get everyone surrounding you, they're taking bets on what players might have, you throw a big number up there and brings the house down, you put a 0 up there, and guys give that player a hard time, etc.
I do the same with plus/minus. Actual GF and GA and then the plus/minus rating. You want plus/minus at this level. That's one thing every veteran coach told me - make sure you have that, and I do. It's valuable at this level.
I wouldn't overload because you can't solve all of these problems at once, you're not gonna get the data you think (players aren't going to assign themselves giveaways...my guys will watch tape and claim incorrectly that they deserve a real assist on a play...they can't get assists right, they aren't gonna figure out high-danger scoring chances or whatever haha). Even Doc said, you don't get shots on goal right. That's my experience as well. It can vary by ~20% on just regular old shots on goal...
I'd focus on what you perceive to be an issue and hammer on that. No sane person goes to the gym and works out every muscle group, right? It's Monday, it's chest day, I'm doing chest stuff. Make your goals clear, concise, and achievable. Some stuff will cost you other stuff...like, if you go "hey, our controlled zone entry game stinks...we gotta be better..." Well, all right, you need a way to do that. You need your breakout, you need your panic-out, you need your NZ routes, right? You need all of these components. But you have to be ready for giveaways to go up until you can figure out how to improve controlled entries. Because if guys are sitting there going "ok, I have to be more creative with the puck...but I can't have my giveaways go up..." it's paralysis by analysis almost there. At least the opportunity for that is there. You don't want that. I mean, maybe you do. I don't know what your style is, but I'm a heavy offense guy, I'm a pace pusher. I want it to be comfortable for players to make mistakes, etc.
So, when I think about some of the little things that help you win, habits I want to encourage and promote, I'm talking about things like...
Winning races and loose puck battles.
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Don't we all? haha. Who isn't winning races? Are we talking about backchecking forwards? Are we talking about forecheckers? Are we talking about d-men on puck retrievals? Ideally, every player wins every race, but that's hard to do. This is a complex one. There's a team tactics angle here that needs to be considered in my opinion.
Creating turnovers and limiting giveaways.
Taking quality shots, not just spamming pucks on net.
Tracking missed and blocked shots to show identify guys who need to hit the net or do more to create shooting lanes.
Tracking shot assists (guys who set up shots) to help understand who the facilitators are and celebrate them.
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I kinda touched on the turnovers/giveaways part already.
Shot quality isn't too tough for your backup goalie or a scratch to keep track of. Instead of a dot, write a number. One sheet, with half the rink or just one zone, per period. Then you simply enter it into Excel - like slot shots or house shots or whatever. You'll quickly be able to generate ratios per players.
Missed/blocked. Hudl Assist tracks these or no? Regardless, this is one of those ones were you might have to "feel" if it's a problem before you put too many resources on it.
Shot assists. That's something you can probably get from Hudl Assist, right? I like the thought here, guys will be interested in that. But again, these are stacked/blocked - if you suspect you're not getting shot quality, do you really want to get shot assists fired up already? Maybe. I think it's a valuable stat regardless, but I think you gotta bring it to them.
I want centers to track their performance at the dot. I want to know who's winning/losing and I want them reviewing those moments to learn from them.
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Hudl Assist tracks this.
I want the defensemen to see what passes and carries led to zone exits and which decisions led to turnovers.
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That's purely a video situation for me. That's not numbers, that's qualitative. I'd put a couple of shifts together and make them part of a video session.
I want the goalies to see where we're giving up shots consistently so they can be ready for shots from those locations.
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One thing I have done for my goalies at times is I put someone behind the glass (I didn't tell them, so that they didn't overthink the game) and recorded over their shoulder so that they could re-live the shots. It's hard for goalies to view the game from the "TV angle" in my opinion. So, even if you go, "hey, you've given up 42% of your goals high glove" that isn't necessarily actionable. What if six of them were unstoppable deflections that went bar down? If you want to focus on the process, I might go a little different way with goalies...but there are a lot more goalies on this board (than I or anyone would like haha) and they'll probably be able to provide some thoughts...I don't think like a goalie, I'm just a regular, sane hockeyman.
I want to see if there are patterns forming in terms of where they're getting beat.
I'm open to suggestions of things that are worth tracking.
I agree that I don't want to give players a mountain of homework. I want to boil it down to maybe 5 or 6 things they're watching for during their shifts. The most anyone plays in a game is about 17-20 minutes and as I said the shifts are already parsed by the manager so they don't have to re-watch the whole game, just their 15 minutes of ice time. My hope is they each take 30 minutes on game days to revisit the last game and tag their video. I think it will get them thinking about those good habits and it will give me data I can package and present back to them in teaching moments.
Like I had suggested up top, I think 5 or 6 is a metric ton for what you're doing. And believe me, when I was getting going, I absolutely thought the same stuff. And I'm not saying you're wrong now and I'm right, none of that, there isn't right/wrong here generally...but there's information overload at a certain point and I think you're there based on my experiences. I don't think there's a chance in hell that you're getting half of your team to tag their own videos. And I don't think you'll get consistently reliable data even if you do.
I used to do longer video sessions where I'd sit and talk to guys. And I tried to keep it light, I keep jokes in there, I keep them engaged...but even so, these days, it's no more than 20 minutes and it's not often. They lead it. I set it up and they knock it down, so that it sticks better.
"Ok, so here we have a breakout that goes **** up...we have the slash support from the weak side, that's good. But what goes wrong here, Player 10?" - It's not even necessarily true that Player 10 is at fault or on the ice at all...but he ought to know what's going wrong...so he describes it to the group and we talk about it. And they'll point things out, and I'll point things out, and we work through it and we move on. But the notion that I go, "hey, all you guys...review this game...find yourself, tag these instances of what you're doing, and..." no chance will that work out. You'll also end up with players realizing that maybe they're only playing X time, and this other guy is playing X+6 amount of time...
I don't know, I just don't think you can do that...if you can, god bless ya...but I can't imagine...I think you focus, 1 or 2 things, achievable, clear, and you bring it down to them, and you make it a competitive thing that you track...