I’m pretty sure what people mean by “progress” is improving their characters and star fighters with cards. Otherwise, you will be at a significant disadvantage compared to those who have paid for crates and have upgraded their characters & star fighters accordingly.
As far as what to define this system as, I think one of the videos posted by XX summed it up best - this isn’t “pay to win” as much as it is “pay to get a massive advantage over those who don’t pay for crates.” I guarantee a lot of people will fall into the trap that EA has set because players won’t want to “fall behind” the competition, and EA will get exactly what they want in the end.
As for me, personally, the “time management” aspect of these types of games piss me off the most. When game companies try to hog people’s time and not let them play other games, people are forced to miss out on so many brilliant titles due to the false sense of progression exhibited by companies like EA. Nothing upsets me more than people trying to control my free time without letting me have any input into what I’m doing.
I know what they meant by "progress" and I stand by what I said, you don't have to do it but you will end up doing it because you will gain money and unlock crates by default and you can spend that money on crates that give you more money, boost cards and scrap that you can spend on more cards. I was only saying "pay to win" because that's what everyone here and in other places was calling it. You are right, it's not pay to win, it's pay to make your guy better IF you want to and IF you don't want to spend the time grinding to do it.
"Pay to win" is being WAY too kind to this system.
"Pay to get a chance at maybe getting a relevant objective advantage" is a bit more accurate.
...well, not in Starfighter mode. Having cards vs not having them is incredibly unbalanced in that mode. At least in the assault mode you can still play.
Either way you look at it, it's terrible multiplayer practice. It's the kind of stuff that you expect in CCGs just because of their nature (which still sucks), not in online shooters.
While I did enjoy what I've played of the multiplayer, any progression system based on lootboxes is frankly a bad progression system.
The campaign trial leaves me wanting more. I'll probably pick it up just for that to be honest.
Again, I was only saying "pay to win" because that's what everyone here and in other places was calling it. You are right, it's not pay to win, it's pay to make your guy better IF you want to and IF you don't want to spend the time grinding to do it. I agree that it is a terrible way of doing it but it doesn't ruin the game like some people here think. I was a cardless Vader and I got MVP against a group of Han, Leia, Yoda and Rey who all had at least one card. I think the Han had some tier 4 cards even. My experience so far is that the cards don't make you better unless you already know how to play the game. It's a short amount of experience and a small sample but I hardly see people with high level cards dominating the battlefield.
I don't agree that buying the game means you are supportive of microtransactions.
I'm not going to spend money on microtransactions, but the local multiplayer and single player modes are enough to justify spending money on this. I'll play online multiplayer, too. I have never been big on playing as heroes (can see why the paywall/playwall is bull****, though) and feel I'll still have fun playing, even if I'm at a disadvantage because others have spent more or played more.
This guy gets it. Honestly CH, you will be fine online if you don't spend money on micro-transactions. It's getting way blown out of proportion. Like I have been saying, its dumb and I don't agree with doing it but it's hardly a game-changer.
I think a lot of people think that if some dude wants to spend a ton of extra money on beefing up their guy they will be some supreme super dude that will be unstoppable online. Just my experience so far that's not the case and I have never felt inadequate in a match just unlocking things with in game currency and scrap to unlock cards.