Rolling Out with Credit Changes
You apparently get up to like, 800 credits per match now if you're near the top.
Improvement i guess.
You apparently get up to like, 800 credits per match now if you're near the top.
Improvement i guess.
Rolling Out with Credit Changes
You apparently get up to like, 800 credits per match now if you're near the top.
Improvement i guess.
It's literally a situation where they realized they could just make it lazily and just slap a #2 on the front and put it out and it'll sell because it has Star Wars tied to it. Might as well been a Tiger handheld game considering the effort...
You also have to realize how much games actually cost to make vs the marketing budget. Something like MW2, where the game itself cost 50M to make, but the marketing budget was 200M. That is 4 times as much as the game itself. With Battlefront II, you'd have to think that it is riddled not only with reused assets from just 2 years prior, but also a larger marketing budget. I'm betting that BF2 is somewhat like COD MW2, where it didn't cost a whole lot to make, but spent a **** load on marketing, but even more so. I'm betting 50M is about right with, possibly, $250M+ in marketing. Basically, games like BF2 are only expensive to make because of how much marketing they actually put into the game, not the effort or the time or care to the game.
In the other loot box thread someone posted a good video about the origion of the trend from EA, and had a chart where development costs at EA are actually down significantly (like maybe $200M annually?) over the last few years.
Came here to add this. Yeah that video was really good. Dev costs have been going down the last few years. Which is of course infuriating for EA NHL fans, but EA makes so much $$$ from Ultimate Team and it requires next to nothing in terms of development costs it's almost hard to blame them for doing what they do.
The servers you play on don’t pay for themselves. They gotta pay for them somehow.
The servers you play on don’t pay for themselves. They gotta pay for them somehow.
Those servers are a minor line item on the monthly budget. Doesn't cost **** relative to the revenue the game itself brings in. You can't be serious with this.
Game apparently sold 20% of what COD:WW2 did. Lol.
Servers are literally pennies to these companies.
Yeah, um no. There are servers, networking equipment to handle large amounts of players at the same time. The factor in geo location and data center costs. In addition you need to factor in 24/7 Support in all the different data centers along with server building, network maintence. THEN factor in security.
Finally multiply that times all their games.
Tens of millions of dollars easy.
"Tens of millions" is a super small amount to a company that does billions in revenue every year. Finance is not your strong suit.
Yeah, um no. There are servers, networking equipment to handle large amounts of players at the same time. The factor in geo location and data center costs. In addition you need to factor in 24/7 Support in all the different data centers along with server building, network maintence. THEN factor in security.
Finally multiply that times all their games.
Tens of millions of dollars easy.
The costs are "small" when considering total revenue for the company but that's not how it's considered in this context. Server costs for a major AAA multiplayer game would be considered as part of the costs for the game (especially because games don't collectively use some "server bank" but rather something set up specifically for that game and it's purposes), and would directly impact the determination of whether the game made a profit or not. Which for Battlefront is important for not only EA but also Disney.
Severs are the biggest reason (if not the only reason) why Sony had to abandon their last-gen policy of online services being free.
The servers you play on don’t pay for themselves. They gotta pay for them somehow.
Severs are the biggest reason (if not the only reason) why Sony had to abandon their last-gen policy of online services being free.
I’m really cracking up over everyone whining about having to pay to play or DLC. If you don’t like it, don’t play it and quit whining about it.
I've unlocked all the heroes and I make more than the highest loot box worth of credits a day. Not sure why we need a loot box price drop. I actually think that they went overboard with the dropped prices on both heroes and loot boxes. There are lots of minor things for us to unlock, but we've already both unlocked all the major stuff. The wife and I love the game, it's very well done.
Sony abandoned online services being free because it's easy revenue and Microsoft had already primed the market to accept such things.
EA likely spent more on marketing in a few days in the run up to launch than they will on the servers for the lifetime of the game. The sever costs are such a minor thing. They in no way justify super aggressive monetization.
Has PS4 gotten more dedicated servers post-fee implementation? Honest question.
I fondly remember them putting in a paid system and then using that money on peer-to-peer multiplayer for Uncharted 4 and Killzone.
If servers are what people (including myself in the past) are paying the PS Plus fees for, I'd kind of hope for better service.
EA definitely spent more on marketing in the first few days, but the costs aren't comparable because marketing has become the majority of a major AAA games expenses. It dwarfs even development costs in most cases. Marketing notwithstanding, online infrastructure is a significant expense for any multiplayer-heavy game. It's also something a company wants to get right at any cost, because a bad online release can plague a games reputation extensively. I don't think it justifies monetization, but you can't trivialize it either.
No idea, but probably. It was always the insult that Sony had much poorer online services compared to Microsoft, and while a lot of hyperbole went into that it was true to some extent, especially in the early days of the PS3. I've heard a lot less about this since PS+ came about, and virtually nothing since it became mandatory for online services. While I definitely don't pay as much attention as I used to, they likely reinvested a significant amount in better infrastructure. Though I'm not sure it was because of PS+, or because of their significant security breaches/infrastructure failures they experienced.