I dont play anything besides GM Mode. But yeah NBA 2k GM mode is the best out there. I have zero doubt that EA will make any significant changes. I'm not expecting much, therefore I doubt I buy the game, unless they do make changes.
My wish list would include.. You'll see features mostly in NBA 2K
1. NHL Today. Favorite feature in 2k. It adds realism into the mode. I cannot play the game knowing how this season is played out a starting the mode from the beginning of the season. In 2k I like to take control half way or current date during the season. Real time statistics, standings, transactions, etc. So playing NHL GM Mode is too difficult to get in being spoiled with 2k. I know it would be hard due to the AHL being connected, but if EA has AHL copyrights why cant they find a way for that to be included? It would be game breaking to add a feature like this.
2. Realistic ratings. Finding a way to have production and potiental co-existing order to make for realism. How many players that wasnt exactly thought of highly ended up being a big time player? Many times. EA needs to add badges (like in NBA 2k) to personalize the players such as attitude, work ethic, etc. So maybe you can find hidden gems in the AHL or in free agency, as well as in the NHL that aren't being used properly. Maybe a coaching system can help see through talent and have a better idea of how to use them. Depending on how you develop, such as starting them to play for the AHL team will depend on how they progress throughout years of development, or finding chemistry on a line and breaking out or proving they can stick. I know it would be hard to personalize AHL players but trying to get a team to get as much access to each player could help identify them more. I would like for it to take consistency for a player with lower attributes to really make a name for himself, so maybe keeping him on a line with someone that really benefit with each other, as well as coming up big during playoffs can help increase attributes. For example:
•A player with a 78 rating, comes into the NHL halfway through the season and has solid chemistry his line and has 15 goals and 15 assists in 41 games, plays a round and in 7 games has 3 points, so then his rating improved from a 78 to 82 and he earns a badge or 2, maybe he improved and became a silver medal PK specialist. Then the next year his stats are 22 goals and 29 assists in 75 games, and in 21 playoff games he has 18 points, and becomes someone that can help the PP and his attributes increase from 82 to 85. Having badges such as high work ethic, forechecker, PK specialist, Stays in front of net (better name besides that) and really working on a PP badge.
BUT having inconsistent years wont increase attributes as much. So having someone go from 35 pts, to 55 pts, to 40 pts, to 35 pts, to 65 pts, back to 40 pts will keep him around 84-85 rating, instead of shooting up to a high rating after a big year, but keeping him to about the same, unless he begins to stay consistent.
3. Staff. Theres so many way a staff can be implemented into NHL 19. So I'll break it down a bit. Coaching staffs will have attributes that will make a difference if they're high end or on the lower end. High end of course can reveal much more than a coaching staff that isn't as highly skilled. Also it would be annoying during simulation to have these alerts, but it's a slow process anyways for teams to make transactions, anyway having a separate log on the simulation calendar showing the coaching preferences, while simulating can be a way to make it bearable. But I would find how important development in my wishlist to take it slow and make sure you dont miss out on important information that can make a huge difference, instead of just simulating seasons away and having the top prospects improve their rating. Each season can make a big impact due to chemistry and who can step in and make an impact.
Head Coaches: Different coaches has different methods and play styles, adding play styles can spice up the game play. Attributes will also make a difference in players buying into the HC, and attributes can change due to W/L ratio throughout a few seasons. So a coach that isnt grades high, can improve due to team success, and vice versa. Also during game play, you'll get indicators of where the coach would like to move the puck or defensive alignments that fits their coaching style.
Assistant coaches: In NHL 19 assistant coaches are like like scout for the team. The higher the attributes of the coach are, the more they see. So maybe you get alerted that a certain player could improve on another line, as well as demotions. Assistant coaches in this game can help identify the opposing teams play style, so before a game they will reveal what and who to look out for.
Assistant GM: Sometimes you can use a right hand to help guide. I would hope that having highly thought of AI's for the GM's across the NHL can make it realistic, so maybe your Assistant GM can help alert when certain teams are selling and buying properly. Also they can alert a player deserving of a promotion from the AHL or demotion to the AHL. Maybe an assistant GM can notify when your team needs help so besides a call up, maybe a certain FA that can fit in during a season can help, especially if there are injuries.
4. Draftees Pictures. A pet peeve is having a blank screen when the draftees are randomized. Like in NBA 2k ir MLB whatever they look like, have their picture be what their character looks like.
Yeah that's it, this is how I'd do it if I could. Lol