YoSoyLalo
me reading HF
It definitely isn'tWW is the best 3D Zelda.
It definitely isn'tWW is the best 3D Zelda.
Write me down for Medieval II.
Great game,
Best Video Games for 2006 as per Metacritic
Tried to find a game I could vote for as a write in......I don't think I played anything but FIFA and Tetris DS in 2006.
One of the worst years of all-time in videogames.
Oblivion really isn't a good game.
When was the last time you played it?You're right, it's a great game.
When was the last time you played it?
I thought the main quest line in Oblivion was better than the one in Skyrim honestly. Despite both having the world be threatened, Skyrim never actually feels like it's in any danger while in Oblivion the consequences feel more real. The main quest line has never been the strongest part of an Elder Scrolls game though.A few years ago. After Skyrim came out. The main plot is weak but they did guilds, side quests, the world, are all fantastic. The expansion is also excellent.
Can we talk about how UGLY Oblivion is? I can't stand looking at that game.
Oblivion wasn't considered for GOTY? It won a bunch of awards in 2006.The funny thing is Oblivion was hardly considered for GOTY in 2006 (Zelda, then Gears seemed to have the most support) and it has aged horribly. It looks like this subforum on HF will just vote for any open-world game.
Oblivion won a number of industry and publication awards. In 2006, the game was awarded the title "Game of the Year" at the G-Phoria Video Game Awards and at the Spike TV Video Game Awards.[146][147] At the 24th annual Golden Joystick Awards, Oblivion was awarded "PLAY.com Ultimate Game of the Year", "Xbox Game of the Year", and "ebuyer.com PC Game of the Year".[148] The game was titled the best role-playing game of 2006 by 1UP.com,[149] G4,[146] IGN,[150] GameSpy,[151] GameSpot,[152] Game Revolution,[153] and the Interactive Achievement Awards.[154] The editors of Computer Games Magazine presented Oblivion with their 2006 "Best Technology" and "Best Role-Playing Game" awards, and named it the second-best computer game of the year. They summarized it as "an unforgettable masterpiece."[155] In 2007, PC Gamer magazine rated Oblivion number one on their list of the top 100 games of all time.[156] In addition to the awards won by the game itself, Patrick Stewart's voice work as Uriel Septim won a Spike TV award,[147] and the musical score by composer Jeremy Soule won the inaugural MTV Video Music Award for "Best Original Score" through an international popular vote.[157]
I thought the main quest line in Oblivion was better than the one in Skyrim honestly. Despite both having the world be threatened, Skyrim never actually feels like it's in any danger while in Oblivion the consequences feel more real. The main quest line has never been the strongest part of an Elder Scrolls game though.
Oblivion really isn't a good game.
When was the last time you played it?
I put way more hours into Skyrim, like a ridiculous amount over the years, so I definitely love that game and it did a lot of better things than Oblivion did. I do think the main story in Oblivion as well as the guild quests were just better written and you actually felt like you were having some sort of impact on the world with them. The Skyrim main and guild quests always felt kind of empty, as if never doing them wouldn't have made any difference to anyone.It was, but I think that’s more a criticism of Skyrim than Oblivion. Just as Oblivion was accused of being more shallow than Morrowind (true in some senses), Skyrim is more shallow than Oblivion in some senses. While I think Skyrim got the world, crafting, magic, combat, and others right, it doesn’t do main stories or guilds as well as TES IV.
I agree in a sense. I never felt the ES games as a "consequence" type games where what you do makes big changes to the story. I don't see that as a fault though. They are just solid dungeon crawler / open world fantasy games that are done very well. I personally liked Oblivion more maybe because it was the first one I put tons of hours into. I think most of all though it was just the atmosphere and music that I enjoyed more. There were many more environments too I think.I put way more hours into Skyrim, like a ridiculous amount over the years, so I definitely love that game and it did a lot of better things than Oblivion did. I do think the main story in Oblivion as well as the guild quests were just better written and you actually felt like you were having some sort of impact on the world with them. The Skyrim main and guild quests always felt kind of empty, as if never doing them wouldn't have made any difference to anyone.
At the time I didn't think it added enough on top of Rome. Still very good.
I loved how moddable it was though. I used to mess with the siege unit stats all the time because the balance on them was always way out of wack.
In Oblivion at least, the longer you left the main quest the more oblivion gates would open up. It would physically change areas of the map. With Skyrim the rare dragon attack never felt like much of a threat, as even the city guards would take them down eventually.I agree in a sense. I never felt the ES games as a "consequence" type games where what you do makes big changes to the story. I don't see that as a fault though. They are just solid dungeon crawler / open world fantasy games that are done very well. I personally liked Oblivion more maybe because it was the first one I put tons of hours into. I think most of all though it was just the atmosphere and music that I enjoyed more. There were many more environments too I think.
True. I never felt threatened by a Dragon. An Elder one killed me once early on but he had a Priest with him... I just randomly ran into them while exploring. But I agree.In Oblivion at least, the longer you left the main quest the more oblivion gates would open up. It would physically change areas of the map. With Skyrim the rare dragon attack never felt like much of a threat, as even the city guards would take them down eventually.