E3 2016 Discussion + Press Conferences - June 14th - 16th

XX

Waiting for Ishbia
Dec 10, 2002
54,909
14,599
PHX
I would bet my life on the game being inevitable. VR is only more fuel on that fire since Half-Life 2 has been central to their tests with Vive.

Do the math on how many copies HL3 would need to sell to outstrip a month's worth of Steam revenue. Now consider the risk to Valve and the amount of time and resources.

They may end up releasing a VR project similar to the Portal one, but HL3 is far from inevitable. They've also said that they'd never make HL3 VR only.
 

RoadDoggFL

Registered User
Mar 15, 2007
4,945
0
New Orleans, LA
rvb.roosterteeth.com
I don't think they have the ambition to do it anymore. Everything I've read in recent years points towards money-hungry Valve being real. Projects that focus exclusively on making money with minimal risk. Over a third of the company is working on VR alone. There's no team hidden away working on HL3, and a lot of the key developers, artists, and writers from the HL teams have left, probably due to their being no timeline for another game.

Valve is all about multiplayer games with transactions now. It's kind of disgusting.

Yeah, if a developer is investing in VR it has to be a cash grab. No way could it be that a new technology has inspired genuine excitement in a large portion of the company. Nope, they're chasing dollars.

Do the math on how many copies HL3 would need to sell to outstrip a month's worth of Steam revenue. Now consider the risk to Valve and the amount of time and resources.

They may end up releasing a VR project similar to the Portal one, but HL3 is far from inevitable. They've also said that they'd never make HL3 VR only.

But the Steam revenue won't dry up if HL3 comes out. It's not an either/or proposition.
 

XX

Waiting for Ishbia
Dec 10, 2002
54,909
14,599
PHX
Yeah, if a developer is investing in VR it has to be a cash grab. No way could it be that a new technology has inspired genuine excitement in a large portion of the company. Nope, they're chasing dollars.

You're confusing literal VR tech with VR games and experiences.

But the Steam revenue won't dry up if HL3 comes out. It's not an either/or proposition.

Valve isn't a large company, despite being wildly profitable. HL games take a very, very long time to make, even with max effort. I encourage you to read this article on how arduous the making of HL2 was. Now imagine a game that requires even more innovation, technology, effort, and risk. The incentive is simply not there. If it was, Valve wouldn't be hemorrhaging creative talent long associated with the HL franchise.
 

Do Make Say Think

& Yet & Yet
Jun 26, 2007
51,166
9,908
No but you'd rather have people work on stuff you are confident will pay off more.

Resources are limited, why assign a whole bunch of people to work on a FPS when those people can work on something that will generate much more money.
 

aleshemsky83

Registered User
Apr 8, 2008
17,799
424
What exactly is the work that goes into dota 2?

What do they do, make some new skins, maps, add a couple new characters every year? I dont play these games but it can't be that time consuming.
 

Do Make Say Think

& Yet & Yet
Jun 26, 2007
51,166
9,908
What exactly is the work that goes into dota 2?

What do they do, make some new skins, maps, add a couple new characters every year? I dont play these games but it can't be that time consuming.

Exactly: they work less and that work generates more easy, reliable revenue streams.
 

RoadDoggFL

Registered User
Mar 15, 2007
4,945
0
New Orleans, LA
rvb.roosterteeth.com
You're confusing literal VR tech with VR games and experiences.

Did they specify that it was tech and not experiences?

Valve isn't a large company, despite being wildly profitable. HL games take a very, very long time to make, even with max effort. I encourage you to read this article on how arduous the making of HL2 was. Now imagine a game that requires even more innovation, technology, effort, and risk. The incentive is simply not there. If it was, Valve wouldn't be hemorrhaging creative talent long associated with the HL franchise.

Well spinning the wheels worked so well for five years, why wouldn't they continue doing the same thing?

They might've just seen that they needed a break from the franchise, but VR is just as likely to provide inspiration for a direction to take HL3 as bashing their heads against the wall.
 

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