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I figured I put this in the Geek Emporium and not just the NHL series forum since it affects more games than just NHL.
Agreed, this makes me not want to play any online game that does this. Too many companies are catering to the "casual" fan and the rest suffer because of it.How does this thread have no replies yet?! This is pretty big news for almost every video game player, especially in regards to the EA NHL series.
This crap has existed for too long and it makes a lot of online experiences worse.
I'd honestly rather go back to NHL 09 glitch goals than this current state of "momentum" changes where players become slower, can't receive passes, can't pick up loose pucks, can't hit, and can't pass/shoot as well as they're capable of. Let alone goalies so routinely giving up goals in the final two minutes of games that it isn't even surprising anymore.
It's ironic this is done to keep players playing because it makes me never want to play online hockey again.
All companies use a formula that pulls players towards a 50% WR. All forms of matchmaking across games. Only traditional server based 'jump in' games like Battlefield don't do this.
All companies use a formula that pulls players towards a 50% WR. All forms of matchmaking across games. Only traditional server based 'jump in' games like Battlefield don't do this.
I know plenty of people who aren't gamers but buy the PS4 / Xbox One... whatever the latest and greatest is just so they can play Madden, NHL... etc.Agreed, this makes me not want to play any online game that does this. Too many companies are catering to the "casual" fan and the rest suffer because of it.
unfortunately when a sports game doesn't have any competition, they are going to be catered to the masses.I know plenty of people who aren't gamers but buy the PS4 / Xbox One... whatever the latest and greatest is just so they can play Madden, NHL... etc.
The core users of these games probably are your Joe Schmo's. Those ARE the people they most likely should be catering to with sports games. In the end they are still a business trying to keep customers happy with their product.
Disclaimer: I am not saying I agree with any of this, I am simply explaining why I think the casual gamer is a big market to cater to with sports games.
Disagree with all. The OP is concerning as it's referencing preferring players with more let's say micro transactions, ect.
My preconception is a game will move Heaven and Earth to avoid the label "pay-to-win". I don't see how fudging the games algorithm to prefer people who perform microtransactions will do anything other than keep people from playing the game because of the perception that they would need to constantly buy things if they want to win. I mostly play Blizzard games, and their in-game store is strictly cosmetic or technical support, save for a character level boost in WoW.
I figured I put this in the Geek Emporium and not just the NHL series forum since it affects more games than just NHL.
Wouldn't a better matchmaking system be better?I've known that EA Ice-Tilt is a thing in NHL for quite a while now, it's not a surprise to me at all.
I was within the top 200 for each NHL in Versus for a number of years and it was pretty easy to tell when the sliders were against you. As the reddit post mentions, it's a way to maximize engagement... Inexperienced/inferior players are not going to keep playing if they're getting smacked every game, so EA helps make up some of the difference by artificially making the casual better and dumbing down the superior player.
Damn sure would.Wouldn't a better matchmaking system be better?
Because EA wants to make the game in a way that maximizes the overall engagement of players, aka people playing the game more than they would under different circumstances. The simple way they try to explain it is so that players don't get too bored (if they're good) or too frustrated (if they're bad).They should get this **** out of games. It's infuriating and the reason why I don't see myself playing any EA NHL games for the foreseeable future. In my opinion, it's a game breaking mechanic. I HATE the fact that the AI can score 3 goals on 10 shots whereas I have to put up 45 shots for the same result.
Why take difficulty out of the players hands? They have gameplay sliders - let me decide the level of difficulty and engagement.
Because EA wants to make the game in a way that maximizes the overall engagement of players, aka people playing the game more than they would under different circumstances. The simple way they try to explain it is so that players don't get too bored (if they're good) or too frustrated (if they're bad).
Superior players are not going to keep playing the game if they're dominating their opponents every game, and inferior players are not going to keep playing the game if they're getting crushed every game.
That being said, I think that Dynamic Difficulty is a pathetic way for them to artificially balance out their games and is, literally, game breaking.